Recent Posts

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91
Image Sharing / Re: Based on Dunes road setup
« Last post by Oshyan on June 23, 2017, 07:59:30 PM »
Haha! Man I love having you around Nils, you make such fun, creative (and prolific) work in Terragen!

- Oshyan
92
Image Sharing / Re: Based on Dunes road setup
« Last post by Kadri on June 23, 2017, 07:01:50 PM »

Looks good Doc :)
You are near the end then?
93
Image Sharing / Re: Based on Dunes road setup
« Last post by Danny on June 23, 2017, 04:40:24 PM »
Nice little story boards you got here Doc, excellent work
94
Image Sharing / Re: Tidal area, some time ago...
« Last post by Kadri on June 23, 2017, 03:57:57 PM »
:)
Looks good.
95
Terragen Discussion / Re: Merge shader, or something else?
« Last post by René on June 23, 2017, 01:50:57 PM »
No, if the color is checked it doesn't make a difference wether you check or uncheck the displacement tab. It has happened to me that I was accidentally mixing the displacements and wondered why the heck the masking didn't work. ;)
96
Image Sharing / Re: Based on Dunes road setup
« Last post by DocCharly65 on June 23, 2017, 01:48:58 PM »
I almost forgot ... I am not sure if I correctly interpretate the "Wizard of Oz" - but I think this animation is necessary to get the red shoes for Dorothy... and the Serenity cannot loose a house but a container...

74047-0

Poor witch... I feel bad now... somehow... :'(


97
Terragen Discussion / Re: Merge shader, or something else?
« Last post by N-drju on June 23, 2017, 01:23:35 PM »
Wow, thanks for a reliable and quick support guys!

@ René - Does it make a difference? I must admit I did uncheck the displacement, since I understood the object masking is a black-and-white color business...? :)
98
Terragen Discussion / Re: Merge shader, or something else?
« Last post by bobbystahr on June 23, 2017, 01:06:58 PM »
They got the ones I have used
99
Terragen Discussion / Re: Merge shader, or something else?
« Last post by René on June 23, 2017, 01:05:40 PM »
So I've got two painted shaders named ROADS and TOWN.



I tried to merge both painted shaders via merge shader but, believe it or not, regardless of what option I chose and how I arranged both shaders I ended up with populations limited to the streets only... The TOWN shader was completely disregarded, whether it was difference, subtract or screen mixes...


Maybe this is a silly remark, but I assume you merged the color and NOT the displacement. It happens to me occasionally... :)
100
Image Sharing / Re: The Mycologists Dream
« Last post by bobbystahr on June 23, 2017, 01:04:51 PM »
hee hee, a mushroom punk...
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anything