Recent Posts

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Image Sharing / Re: Cloudy Canyons
« Last post by AP on Today at 06:41:58 AM »
Nice...guess those clouds are almost always there to support that dense foliage cover with rainfall and humidity....big LIKE

This is a brief monsoonal storm that occurred during the late evening resulting in the seasonal growth of vegetation in the desert basins.

great explanation

It makes sense in the case of what is visually occurring.
File Sharing / Re: Procedural Terrain Library
« Last post by Dune on Today at 06:38:28 AM »
Interesting stuff, guys. The funny thing is, I really don't use rocks for my work, but I'm constantly drawn to test new setups to get nice rock displacements. They're awfully intriguing.
Image Sharing / Re: Bad...but not bad enough to be deleted.
« Last post by Dune on Today at 06:32:46 AM »
That is really cool, Kadri.
Terragen Support / Re: Terragen Exports Bad Geometry
« Last post by Dune on Today at 06:30:44 AM »
Isn't it a better method to make a greyscale heightmap from TG terrain and use that to make a mesh elsewhere? Especially without lateral displacements or overhangs; they won't be rendered anyway, or would cause holes, I guess.
Image Sharing / Re: Mars Dying
« Last post by Dune on Today at 06:24:57 AM »
Very nice, elegantly simple.
Image Sharing / Re: Terragen 3 Rock and water
« Last post by J_Con on Today at 06:09:01 AM »
Short but sweet. Looks so real.
Image Sharing / Re: More Columnar
« Last post by J_Con on Today at 05:37:13 AM »
A lot of those images look like movie sets(The Movies I watch anyways). The transitions between rock and sand are excellent. Good Work!
Image Sharing / Re: More Columnar
« Last post by luvsmuzik on Today at 02:49:48 AM »
Thank you Dune and bobby stahr!

Still fiddling with mhaze's Rock many fun to try.... :)

New seeds, scale, and rotate to emulate strata :)
Image Sharing / Re: Mars Dying
« Last post by treddie on Today at 02:08:11 AM »
Meanwhile...On the other end of the cosmological timescale:


The moral of the story?
If the lack of a magnetic field doesn't get you, a red giant will.
Terragen Support / Re: Terragen Exports Bad Geometry
« Last post by ghoyos on Today at 12:15:25 AM »
Thank you cpyhyr for your help. I wish this were in the planetside documentation. I saw this method in a forum somewhere but the problem (more of a hassle) of dealing with an enormous mesh since the area I'm dealing with is HUGE and if it weren't for the camera culling out the unseen stuff, it'd be 10 times bigger. If I used your method I could export the mesh, and then project a texture from the camera in 3ds max and delete anything outside the camera view. Still yet, I don't feel like this would guarantee faces not facing the camera would be included and the geo might be messed up still w/ coplanar faces and holes.

The method I used was this:

I imported the geometry into houdini, scaled it down to .01, dropped down a scatter SOP and converted the points to particles. Then converted the particles to VDB, dialed in the voxel size, then converted it to geometry, deleted the unnecessary faces (anything not on the top), moved it slightly down (Y axis) so it lined up perfectly w/ the original mesh and then scaled it by 100 (back to it's original scale). Then exported that into 3ds max.

Here's a file for anyone who struggles with this.

Seems like Terragen would really benefit from a toggle switch that allowed you to turn off backface culling and leave on camera culling, and then set the distance from the camera for the area size to export. Then none of this would be necessary, since the initial problem is caused by holes in geo which I believe must be caused by the micro exporter guessing about the back faces.

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