Recent Posts

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It would be very good to see a system that carves mountain ranges that drain the varying fluvial forces into valleys, larger basins along with meandering rivers that drain into lakes and larger seas, the fluvial cutting of random canyons, various thermal and alluvial processes and so on.

Ahhh, to dream. Haha. I mean It's possible to take all those bits and bobs and try and produce positions for each type of displacement, and erosion and blend them all together but that'd take some doing and know how. Even Daniil's plugin could be used for a base if the location was a vector input / xyz input.

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Some possible solutions lie in the use of the Alpine fractal shader. Reason being for the Alpine fractal shader is that the patterns that the shader produces are more modeled after true mountain ranges particularly when increasing the Lead-in octaves to at least 3 or 4. The increase in octaves will make larger and longer U and or V-Shaped valleys along with the existing patterns that the shader will produce containing hanging valleys and smaller-scale gullies. The shader does an OK job "faking" erosion to some degree. Ultimately though, the more significant problem is that there is still no real solution for complete global procedural erosion and complete global river system networks. It would be very good to see a system that carves mountain ranges that drain the varying fluvial forces into valleys, larger basins along with meandering rivers that drain into lakes and larger seas, the fluvial cutting of random canyons, various thermal and alluvial processes and so on.
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File Sharing / Basic Orbital Detail
« Last post by WASasquatch on Today at 06:03:04 AM »
Basic orbital detail setup to mess around with. This also includes a basic idea for procedural continents. You can elaborate on this with large scale warping (warp shader and redirect), and large scale fractal warping with low warping. The WIPs I have don't look good enough to share but could easily be refined by someone that understands redirecting with PFs or functions better. My attempts are way to harsh and rough.

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File Sharing / Re: Real Strata Outcropping
« Last post by AP on Today at 05:57:25 AM »
And no further details need to be explained.
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Here is a little something to build upon. If you go any further out into space you'll want to swap that lake for a sphere and copy the planets center and radius, and play with upping the radius by minuscule amounts (as it'll add up quite a bit)

This is based on a WIP for procedural continents and alpines... just without all the bad looking stuff I was trying and just the basic concept. :P
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Image Sharing / Re: Surreal Strata Outcropping
« Last post by WASasquatch on Today at 04:13:12 AM »
Psychedelic looking. That last ones background is sure interesting.

Thanks! Background image is done with a paint filter I have. (Same image pasted through another) I was going to mix a gradient and turn it 90, then I saw you got your texture another way...for you planet. :)  When I get stuck in TG I often make something in Paint Shop

Man I haven't used Paint Shop Pro since I was a kid, i almost totally forgot about it. It totally reminds me of Macromedia Fireworks way back when, before Adobe took over.

Before I understood how to code properly I used Dreamweaver and Fireworks to build websites. Eventually I learned PHP and started doing everything manually, building my CMS and such.
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Image Sharing / Re: Surreal Strata Outcropping
« Last post by masonspappy on Today at 03:09:13 AM »
Groovy. Far out.....  :)
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Image Sharing / Re: Lunar Scene
« Last post by WASasquatch on Today at 02:35:55 AM »
Votre point de vue est intéressant.  :P
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Image Sharing / Re: Lunar Scene
« Last post by J_Con on Today at 01:51:20 AM »
Its possible that image was rendered in Vue, which would make it a Hoax, and with Bobby helping it would also be a conspiracy. Moon+Hoax+Conspiracy.....it all makes so much sense ! :P
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Image Sharing / Re: Surreal Strata Outcropping
« Last post by luvsmuzik on Today at 01:18:40 AM »
Psychedelic looking. That last ones background is sure interesting.

Thanks! Background image is done with a paint filter I have. (Same image pasted through another) I was going to mix a gradient and turn it 90, then I saw you got your texture another way...for you planet. :)  When I get stuck in TG I often make something in Paint Shop
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