Here is a short tutorial on a method to split objects with lots of materials into multiple objects that correctly load into Terragen 2 using PoseRay. This is helpful when you are running into problems with the current 16 shader limit in place in Terragen 2.
The online version can be found here: http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/index.html (http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/index.html)
If there are any questions, comments, broken links, or things you think are just plain wrong, please let me know.
Ryan Archer
www.archer-designs.com (http://www.archer-designs.com)
I'm sure this will benefit many Ryan, Thanks Again!
This is so cool and is going in my documentation. Thanks Ryan.