Planetside Software Forums

General => Image Sharing => Topic started by: yossam on April 09, 2017, 05:04:38 PM

Title: Kitchen
Post by: yossam on April 09, 2017, 05:04:38 PM
Still playin' around with DOF..............no GISD this time. Left crappy "ghost" outlines around objects.
Title: Re: Kitchen
Post by: archonforest on April 10, 2017, 08:46:28 AM
good start... :)
Title: Re: Kitchen
Post by: luvsmuzik on April 10, 2017, 10:41:37 AM
Great objects and POV. I do not know what you are doing, but increasing soft shadows settings help one of my indoor renders.
Reflection settings on counter might be softened just a tad? You see all sorts of perfect, slightly blurred and totally blurred reflections in real life stuff.
Title: Re: Kitchen
Post by: DocCharly65 on April 11, 2017, 09:16:43 AM
Very good start and cool project :)

Could the wine bottle get some more polygones? Can you subdivide it? I guess it consists of 3 parts: Glass, metal and fluid? I hope it works.
Title: Re: Kitchen
Post by: bobbystahr on April 14, 2017, 04:55:59 PM
good start, I like how you avoided glass artifacts by not getting one behind the other. I hadn't run into the "ghost" outlines problem but I don't, or really haven't, done much DoF testing.
Title: Re: Kitchen
Post by: fleetwood on April 14, 2017, 05:18:21 PM
Looks very good over all. You could run a second render with DOF off and GISD on, then very selectively hand composite the two to improve those areas where objects meet the counter especially. Or use GISD and make a z depth render and create the DOF in post.  Maybe the flower petals could have more translucency.
Title: Re: Kitchen
Post by: Jo Kariboo on April 15, 2017, 08:16:00 PM
Nice realism!