Still playin' around with DOF..............no GISD this time. Left crappy "ghost" outlines around objects.
good start... :)
Great objects and POV. I do not know what you are doing, but increasing soft shadows settings help one of my indoor renders.
Reflection settings on counter might be softened just a tad? You see all sorts of perfect, slightly blurred and totally blurred reflections in real life stuff.
Very good start and cool project :)
Could the wine bottle get some more polygones? Can you subdivide it? I guess it consists of 3 parts: Glass, metal and fluid? I hope it works.
good start, I like how you avoided glass artifacts by not getting one behind the other. I hadn't run into the "ghost" outlines problem but I don't, or really haven't, done much DoF testing.
Looks very good over all. You could run a second render with DOF off and GISD on, then very selectively hand composite the two to improve those areas where objects meet the counter especially. Or use GISD and make a z depth render and create the DOF in post. Maybe the flower petals could have more translucency.
Nice realism!