A lot of times the tree leaf textures that come together with the model seem to be quite too large compared to the rest of the tree. At least to my taste.
So I created this triple leaves texture. Just replace the original ones with these. I hope you'll find it useful.
Thanks for sharing Hannes.
Thank you!
Thanks and here's a Normal map to complete the set. :D
Thanks Hannes. I agree that most trees have too large leaves. But it's all to do with file size I guess; with smaller leaves you need lots of them. I tend to make/photograph complete branches as well. In Speedtree you can even make a variety of them from several leaves and stems and save them as a branch image.
If I may break into your thread; there's another thing I thought of lately. The alpha is usually a hard edged grey image. If you soften that up (considerably) TG will (for the time being!!!) read it as hard, but if you then add a PF it may be broken up on the dges, which might give nice results (decay). I still haven't tried it though.
Quote from: Dune on August 30, 2016, 02:43:08 AM
If I may break into your thread; there's another thing I thought of lately. The alpha is usually a hard edged grey image. If you soften that up (considerably) TG will (for the time being!!!) read it as hard, but if you then add a PF it may be broken up on the dges, which might give nice results (decay). I still haven't tried it though.
Great idea, Ulco. Do you mean using a PF like in the Colour/Tint diffuse colour tab, but only for opacity? That would really be great.
Thanks Bobby! Which software did you use to make the normal map?
Quote from: Hannes on August 30, 2016, 03:51:48 AM
Quote from: Dune on August 30, 2016, 02:43:08 AM
If I may break into your thread; there's another thing I thought of lately. The alpha is usually a hard edged grey image. If you soften that up (considerably) TG will (for the time being!!!) read it as hard, but if you then add a PF it may be broken up on the dges, which might give nice results (decay). I still haven't tried it though.
Great idea, Ulco. Do you mean using a PF like in the Colour/Tint diffuse colour tab, but only for opacity? That would really be great.
Thanks Bobby! Which software did you use to make the normal map?
Photoshop, I posted earlier this year about a freebie plugin from NVIDIA..works great...
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
What use would a normal map have, use as displacement? I mean, where do you add it in the object?
As vector displacement? Thanks Hannes
Vdisp inside the object.... mmm... have to see what happens then.
Thanks
Nicely done
Quote from: Dune on August 30, 2016, 10:09:27 AM
What use would a normal map have, use as displacement? I mean, where do you add it in the object?
I find they have a sometimes nicer effect than a displacement map and use them instead. I think on lower poly(game style)stuff you benefit more.
Thanks Bobby.