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Terragen Discussion / Re: New In The Shop: Cliffside by WASasquatch
« Last post by Hannes on October 23, 2018, 06:40:35 PM »
Oh yes, looks brillant! Thanks, Jordan.
Image Sharing / Re: Desert Road
« Last post by Hannes on October 23, 2018, 06:39:40 PM »
Agreed. Looks fantastic. In my opinion the transition between the road and the area next to it could be a little less smooth. Maybe some gravel?
Terragen Discussion / Re: New In The Shop: Cliffside by WASasquatch
« Last post by archonforest on October 23, 2018, 06:38:06 PM »
Wow thanx a bunch Jordan!
Image Sharing / Re: Desert Road
« Last post by WASasquatch on October 23, 2018, 06:36:37 PM »
Awesome mood as mhaze stated. Love the sunset feel and the winding road. Perhaps some more texture/reflection variation on the road.
Image Sharing / Re: Nebulae
« Last post by Oshyan on October 23, 2018, 06:25:04 PM »
The improved adaptive sampling is available already in Frontier builds. If you have current maintenance you have access to them ( at the moment). The options are in the Edit Sampling dialog, "New adaptation curve" and "Robust adaptive sampler". They are still being worked on though, and should get better still. I do think it may help with the twinkling stars...

- Oshyan
Terragen Discussion / Classic Erosion Shader
« Last post by Rich2 on October 23, 2018, 06:12:52 PM »
I have a question about Daniil Kamperov's Classic Erosion shader /plug-in.   I've tested the free version and was able to get a pretty good result after a few iterations of both thermal and fluvial erosions. By registering, what enhancements will be available?
Terragen Support / problem with CPU % usage
« Last post by Frank_Art on October 23, 2018, 03:27:31 PM »
Hi, sometimes TG is not able to use all the CPU core, when it start is like 95% then it drop to like 16% CPU usage and it go up and to 35% and it keep float up and down at those level of usage until it finish to render the image.
I'm rendering mostly clouds with a 1950x (threadripper 16/32) and I also have 2x 1080ti SLI (i know they are useless for TG but maybe there is some driver conflict)
On advanced setting I leve 256x256 Max bucket size, check "Allow auto reduction" and put 32 Maximum threads.
Some idea why this is happening? there is any way to let G use 100%CPU constantly?
Image Sharing / Re: Desert Road
« Last post by mhaze on October 23, 2018, 03:11:04 PM »
Great stuff! excellent mood. I love the mist and the blown sand.
Image Sharing / Desert Road
« Last post by Rumburak on October 23, 2018, 03:01:04 PM »
Finally I found some time to create another landscape. And due to the fact that I started motorcycling again a few weeks ago (after approx. 20 years...), I thought a road would be nice.
I was also curious about pathtracing, so I gave it a try.

Special thanks to Ulco for his Mountain Road Setup. That setup really helped a lot!
Special thanks also to Luc Bianco for his desert sunset that gave me a lot of ideas how to create the look I wanted.

Hope you like it!
C&C is always welcome.
Terragen Discussion / New In The Shop: Cliffside by WASasquatch
« Last post by Danny on October 23, 2018, 02:06:50 PM »
Cliffside Columnar Scene by WASasquatch (Jordan Thompson)

This scene demonstrates custom stratification and lateral columnar displacement. It also demonstrates applying populations to the cliff using Grass 9 by Ulco Glimmerveen. Dunes Grass->

This package includes on TGO Object, 3 Terragen Clip Files, and the Cliffside TGD project file.
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