Recent Posts

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Image Sharing / Re: Dune's 2DFlame Card
« Last post by luvsmuzik on Today at 02:58:07 PM »
And Dad said, "Okay If you have to build a bonfire, do it out by that tree stump by the well house. I don't know why you want to stay out all night taking pictures of the sky. It happens every year, last year, the year before that, the year before that.....and I'm sure it's gonna happen next year."

Notilucent sky by nethskie from the cloud library shares.,3691.msg112298.html#msg112298

Bloom 0.1 and Gamma 2.4 plus exposure correct out of TG.
Image Sharing / Re: Twin Peaks ~ impressionistic
« Last post by Dragonfire on Today at 02:56:37 PM »
fascinating :)
Image Sharing / Re: Twin Peaks ~ impressionistic
« Last post by luvsmuzik on Today at 11:31:38 AM »
Thank you Klaus. As usual you have come up with something very unique.  :)
Terragen Animation / Re: Animation 1st step?
« Last post by Somapinwan on Today at 09:39:42 AM »
Things have been read on this site. It is very useful to the reader.
VR Challenge / Re: Fighting fear of heights with Terragen
« Last post by Somapinwan on Today at 09:39:34 AM »
I read the content of the site. It can be applied in everyday life every day.
Terragen Discussion / Re: New live Terragen training event
« Last post by KlausK on Today at 08:03:39 AM »
An interesting topic for me would be how artists deal with really large scenes. Asset management.
How to prepare assets (how to model and texture for Terragen), does and dont`s of working in large scenes.
Managing node networks, etc.
Something like dissecting and examining a scene of the challenges that were done here perhaps.

Also, of course, the blue nodes.
How to use blue nodes in your daily work, for example. Simple networks that make your life easier.
Something like adding colours or masks with blue nodes instead of using the Merge, Surface or other red nodes.
How to integrate this stuff in different scenes.

Last but not least - how to recreate a real life scenery from scratch.
It is one thing to hit the Seed button and connect arbitrary nodes or trying to create the form and silhouette from a photograph or something.

Hope, you can make it happen.
CHeers, Klaus

File Sharing / Re: Simple planet setup... needs work!
« Last post by KlausK on Today at 07:45:33 AM »
Thank you! A nice~to~have in the Basic setups arsenal.
CHeers, Klaus
File Sharing / Re: Transparency falloff ?
« Last post by KlausK on Today at 07:43:51 AM »
Thanks a lot!
CHeers, Klaus
Image Sharing / Re: Twin Peaks ~ impressionistic
« Last post by KlausK on Today at 07:33:13 AM »
Thank you very much, bobbystahr. Looking forward to what you come up with.

luvsmuzik, it is the simply name of the original image I used to create the image I use as a mask shader and a image shader in this scene.
A lot of Photoshop Filters and layering of the original image (a orthographic view of a type writer "kugelkopf") ended up to become the "kugelkopf_00b_s.jpg".
The attached render has Primary Rays of the Atmosphere node disabled.
The dark blue grain comes from the kugelkopf_00b_s.jpg in the Background node,
which gives the Atmo the blue-ish grainy tone. The image is sized down a lot to get the grainy effect.
The large dark shadows on the terrain are also coming from the kugelkopf_00b_s.jpg image.
This time the image is enlarged and used as a mask in the Base Colour node.
There is also some luminosity with different colours used in the image nodes.

Is that it? Or did I miss something... :o
CHeers, Klaus
Image Sharing / Re: Steampunk Project
« Last post by Dragonfire on Today at 06:46:52 AM »
Nice stuff!

Thanks a lot my friend :)
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