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General => Terragen Discussion => Topic started by: luvsmuzik on December 08, 2017, 08:00:54 AM

Title: Displace-able Plane Object
Post by: luvsmuzik on December 08, 2017, 08:00:54 AM
Let it be said, after years of trying to add a plane to my scenes, transforming the y co-ord to at least 0.1 does help  :o  FINALLY! Rant over :)
Title: Re: Displace-able Plane Object
Post by: N-drju on December 08, 2017, 12:53:53 PM
Plane object is very useful as a mask and "bedrock" for some options. :) You just need to get used to vector coordinates. Glad it works for you.
Title: Re: Displace-able Plane Object
Post by: luvsmuzik on December 08, 2017, 01:54:28 PM
Thanks N-drju!  I forgot a plane did not really have a "thickness" Had I not put a water shader with a power fractal hooked on this one, I never would have seen this one either. Yes, I see this is useful for many things when set a true 0,0,0, :)
Title: Re: Displace-able Plane Object
Post by: bobbystahr on December 08, 2017, 03:04:40 PM
Quote from: luvsmuzik on December 08, 2017, 01:54:28 PM
Thanks N-drju!  I forgot a plane did not really have a "thickness" Had I not put a water shader with a power fractal hooked on this one, I never would have seen this one either. Yes, I see this is useful for many things when set a true 0,0,0, :)
I'm currently working on a desert scene where I have a very  smooth.almost noiseless PF making dunes displaced onto a plane then then sunk below the base TG surface for instant random sand mounds...will post later when I get a render

DONE

http://www.planetside.co.uk/forums/index.php/topic,23918.new.html#new
Title: Re: Displace-able Plane Object
Post by: luvsmuzik on December 08, 2017, 05:29:07 PM
LOL I wasn't fast enough! I was just gonna link that! Great job!
Bobby's image here!
http://www.planetside.co.uk/forums/index.php/topic,23918.0.html
Title: Re: Displace-able Plane Object
Post by: N-drju on December 09, 2017, 04:35:51 AM
Aaah, yes. Nice work Bobby. Been thinking awhile ago about the same thing... But using a whole damn second planet for the same effect. ;D

And yes, native planes ("plains"? what's the correct wording? :D) are very efficient and render-friendly for masking water. I think I even made some calculations in my thread elsewhere not so long ago? ???
Title: Re: Displace-able Plane Object
Post by: bobbystahr on December 09, 2017, 11:17:05 AM
Quote from: N-drju on December 09, 2017, 04:35:51 AM
Aaah, yes. Nice work Bobby. Been thinking awhile ago about the same thing... But using a whole damn second planet for the same effect. ;D

And yes, native planes ("plains"? what's the correct wording? :D) are very efficient and render-friendly for masking water. I think I even made some calculations in my thread elsewhere not so long ago? ???


Thanks, was sorta inspired by luvsmuzik's post
Title: Re: Displace-able Plane Object
Post by: bobbystahr on December 29, 2017, 11:49:09 PM
Quote from: N-drju on December 09, 2017, 04:35:51 AM

And yes, native planes ("plains"? what's the correct wording?





The Plane is a 3D object and a Plain is geographic; or plain = ordinary...English is a screwy language even to native speakers.