I began this image with "desert road" of dandel'O. I try recreate the light at the beginning of the day on spring season.
vegetations: dune and x-frog
sasha: I download the human figure at this link. Where are the file? Actually I don't retrace it
http://www.artec3d.com/fr/gallery/3d-models/,
I have any idea if I am illigible by using the file of someone else, but as I said previously I don't know how create a realist road!
A other one and for the following ones I go tried some thing of very different ! Just for fun !!! :P
I think you've got a very good start! I like the soft lighting in the distance and the road retreating into the mist. There's an odd black shape on the road in the foreground, is that a "worn" road, or a tree shadow, or what? Other than that, I think you're heading in the right direction. The shadowy figure in the distance is very cool. :D
- Oshyan
Thank you Oshyan for your comment. For the black shape, sincerly I don't know, but it's not a shadow. I try to remove it. :)
a other WIP !
Nice one Jo :) I like the sense of scale here as well as the clouds and lighting.
Two things for improvement come to my mind, if I may, first the road looks a bit unused perhaps and secondly the stones could use some work.
Thank you T-U for your comments and your direction for the observation! :)
Agree with Martin. Maybe also give the larger stones some patchy occurrence, or piles, not as spread as this. But I really like the bluish misty background. How did you get the blue into there? Increase blue sky density or change the color of the haze?
Thank you Dune for your suggestion. I reduce actually the quantity of fakestone. The haze is grey but I increase the blue sky density at 3.5 .
Nice setup. I like the view in the distance.
A very nice landscape, the color pallette is especially pleasing.
Great image and I agree about the cool colour palate.
Richard
Really like this leap forward!
Agree the gravel path should be broken up a bit. But great looking render already!
Old abandoned country road. I change the POV and the road etc.
Thank for comments and critics.
I forgot
vegetations: Ulco, Dandel'O, Mr.Lampost, Aymenk 2003
ruins: Ogre
house: TurboSquid
cyclist: Terrade
I like the comp and lighting Jo!
Really nice image.
Is that a human at the end of the road?
Thank you Kadri and gregtee !
@TheBadger: Yes it's a cyclist not very visible currently, I will put a more visible second of it on the next version, and more architectur etc.
Thanks for your visit !
BAHHHHHH........ not finish........
Getting very nice! I very much like the pastoral look and the added houses in the distance.
A few things, if you don't mind; the hind end of the cart is a bit too shiny, it's very black overall (small fill light perhaps?), the ruin may need some dirt, and most important, the road doesn't look like a road, but more like a dried stream or barren patch of soil, where the plants couldn't get hold. I suggest some hollowed out tracks, some smaller broken stones in the tracks, larger outside.
Thank you ulco for your comments, it's largely appreciated. I go tried to make certain correction with your suggetions. I think personally that the problem major in my image it is that it misses punch. I tried a other POV.
A other version with some correction with a other POV and light.
Is it better ?
vegetations: Ulco, Walli,Dandel'O, Mr.Lampost, Aymenk 2003
house: TurboSquid
cyclist: Terrade
not very finished. I work the sky
Beautiful lighting. The house could use some textures.
Great lighting, good rendering and also visually interesting. This is going somewhere :)
Nonetheless I still prefer the previous day-time version which had a much vaster sense of scale.
I think such scenes also make best use of TG2's strengths and thus are relatively more easy to get photoreal.
This latest version is relying very much on close-up rendering of vegetation and models like a house, which are as a matter of fact the weakest point of TG2.
So all in all personally I would feel more confident with finishing the previous version given the aim of the contest as this is becoming a tough one :)
Thank you Hannes and T-U. :)
Time passes, I know, I don't have the sufficient technical training to work over again the house. I go tried to finish a decent image. I understand your point T-U. I still will make some test and I will see for the light. Day light or the last one. Perhaps move the house further. Currently I don't know. Thank you T-U for your observations.
I like the image with the 5b in the filename better.
The vegetation is less prominent and the lighting is better. This is already a *very* good render, Jo!
Martin is right in that it's best to avoid rendering vegetation models in the forground. but if you must, make sure that these are really fine models.
Cheers
Frank
I liked the previous version better, sorry. Wider vista, and less work to do to make it really good, I think.
Thank you FrankB and Ulco.
Ulco I also like the previous version in daylight, but the road remains too secondary and theme for the contest is the road.
and and................ Ouf !!!!
Deadline for submission: Sunday, April 14th, but you can submit whenever your work is finished.
I had badly read. I believed that it was on March 14th.
Ok I go outside I have time. :)
Haha lol...now you have plenty of time left :)
I just wanted to say that I definitely like the latest version too!
I only prefer the daylight version over the last one, but like Frank said it really is good work already.
As far as I know the daylight version meets the criteria, although I see why you made this last version as it focusses better on the road.
Choices, choices ;D
Good luck!
Interesting responses as I actually quite like this latest one (not to say it's necessarily better than the previous one, but it's still quite nice). The back-lighting of the vegetation is superb, as is the atmosphere, haze, and lighting in the distance. The figure bicycling away looks pretty natural, which is not necessarily easy to achieve. Overall this is getting very close, to my eye.
- Oshyan
Thank you Oshyan and T-U. :)
Yes I have time for two version and and same more !!!
Not too certain that it is really realistic but perhaps more than my version dayligt which I currently work over again.
Well, I don't know about anyone else, but I quite like this version. The color and glow in the sky (and "silver lining" on the clouds) is great. My only criticism now would be the leaves on the foreground trees look a bit flat and unnatural, but I don't know if you have access to higher quality models.
- Oshyan
Thank you Oshyan. I do not believe to have plants currently of greater qualities. It is one and not it only reason which pushes me to take part in this contest. A perhaps a little chance to have x-frog and Walli plants.
I like this version as well, it has a good feel to it. I think some ruts in the path will enhance its reality, some differently warped lines (crossing each other), where the stones are crushed/smaller. Or just a central worn area with smaller, dusty stone cover.
Thank you Ulco for your suggestions. I will try some thing in the version of the daylight. I am not certain to have the technical training on the other hand to make some things good.
A other wip with a different subject.
start with dessert road from Dandel'O, cyclist from Terrade, vegetations Dune
Encore un autre test. Not convinced actually about the clouds.
(strart with efflux file) vegetations: dune
I love the way you're doing that B&W stuff. You have a very nice workflow for doing that!
I'd like to suggest: make a tutorial about it after the contest ;)
I agree about the clouds, but there's plenty of time to fix those.
At the moment there's also not a really clearly visible road, but yet again still enough time to do that.
Merci T-U !!!
Great images! I would also be quite interested in how you (post) work those B&W images. They're incredibly beautiful.
ditto, powerful images
Thank you mhaze and Dune. Ok Martin and Ulco I will think of a small tutorial to direct people to make black and white. My English being really far from elaborate, this tutorial will understand perhaps especially links explaining how to get such results. For those which are of my generation and which worked black and white film and darkroom know already that it is not solely enough to remove the color with the digital images and to put the image black and white. It should be known that the films black and white had sensitized one with the color and that it was possible at the time of the catch of sight to increase certain color and to decrease by it by others for a required result. Filters with the catch of sight, knowledge of the "The Zones System" and a methodical work in darkroom allowed a perfect control of made required. With the digital one it is possible to more easily apply certain its bases with photo software.
I put a tutorial with links by the end of April. Currently I go concentrated on this competition. :)
Sounds great, Jo. Looking forward to it. Indeed, first win this competition!
Hey Jo, the BWs look great. But I have one complaint...
They really do look great, but they feel to clean. Nature is dirty. But these images feel like they are to perfect. I don't feel like there is any dirt or dust on top of the surfaces. I see that you have it, but it looks solid to me, more like the texture of a rock than sand on top of the rock.
It could just be me. But They just feel to clean and solid. However, the color images do work a little better in this regard.
I love all of these Jo, and the b&w process really adds drama!
:)
Jason
nothing excellent = difficult choice
I have perhaps Saturday to improve one of them.
The last two are my favorite. There all really very awesome, Jo!
I like nr 2b and the B&W one very much. But the B&W won't be good for the contest, I guess. In 2b I would replace the front oak or cut it out; its leaves decrease the reality. Hard choosing... good luck, Jo.
They all look good; a hard decision here. The last image is fabulous; but, you will need to have it in color.
A toi de décidé. Il y a trop de choix. Ca va être chaud. Mais je préfère l'avant dernière images. ;)
It's your decision. There are too many choices. It's gonna be hot. But I prefer the penultimate images. ;)
Each one is very good. I think I like 1B and 2 a bit more, they seem a little bit more panoramic. The colors work so well in all of them. Tough choice!
all six of them look great :)
but 3 would be my favorite
I still really love the sunset one, although daytime version of that one is probably 2nd favorite. Both of those suffer from the flat planes for leaves on the foreground tree on the right though. The 1st/2nd images (hard to say which crop is better) have most of the character of the sunset/daytime pair, without the problematic foreground tree, so might be a good compromise. But I'd consider just taking that tree out, if you can't find a more detailed one, and going with either the sunset or daytime version of that one.
- Oshyan
My favorite is number 3 if you could get it sharper (why is it so blurry?) and replace that leftmost tree with a higher quality model.
Thanks all for your suggestions. Finally I try a others one yesterday (big rush).
Today I work and I make a chance with this one for the final.
Thank you for viewing ! :)
Hmmmm...I think I liked the previous versions better Jo!
To be honest they had more depth, photorealism, balance, better road etc.
You can still reconsider :)
Cheers,
Martin
I agree with TU here, Jo. Number 1b is your strongest one, if you ask me.
Generally, you would try to avoid using anything in your image that is not perfect enough to be "near realistic" at least. Those trees in the foreground are a problem, because of the models themselves. Now the last image that you submitted, had even *increased* the focus on those trees, which is exactly what you would want to avoid.
If voting's still open :)
I vote for 2nd image