Planetside Software Forums

General => Open Discussion => Topic started by: bobbystahr on September 14, 2017, 05:39:43 PM

Title: SubSurfaceScattering
Post by: bobbystahr on September 14, 2017, 05:39:43 PM
an interesting article from pixar
https://www.fxguide.com/featured/pixar-deep-dive-on-sss-siggraph-preview/?utm_source=Master+List+2016&utm_campaign=0c91ebfb1c-RenderMan_Summer_Newsletter&utm_medium=email&utm_term=0_abc899c524-0c91ebfb1c-121668433&mc_cid=0c91ebfb1c&mc_eid=c0b109bb88
Title: Re: SubSurfaceScattering
Post by: digitalguru on September 18, 2017, 07:47:24 AM
SSS is always tricky to get right, it's not just enough to apply it to a character to get a realistic looking skin - you need some very detailed maps to control the color and most importantly the albedo of the SSS

For example the ears, which are very fleshy will exhibit the most scatter on a face, while the skin over the nose which has solid bone underneath has less scatter.