Planetside Software Forums

Support => Terragen Support => Topic started by: Eric Johannsen on June 12, 2017, 04:32:44 PM

Title: Where's the bumps?
Post by: Eric Johannsen on June 12, 2017, 04:32:44 PM
I'm trying to render Jupiter something like this
[attach=1]

(Reference http://www.planetside.co.uk/forums/index.php/topic,23242.0.html and http://www.planetside.co.uk/forums/index.php/topic,23240.0.html).

My test render turns out like this, with no sign of bumps/displacement
[attach=2]

Here's my setup.
[attach=3]

I'm sure it's some obvious beginner issue, but I can't figure out what. Any thoughts why my render is flat?

Any other suggestions for improving the quality are also welcome!
Title: Re: Where's the bumps?
Post by: N-drju on June 13, 2017, 03:18:21 AM
Hm, try increasing displacement offset. If that doesn't help, perhaps create a terrain from a greyscale image and then displace as necessary. Displacement doesn't have to be arranged in the default shader box.
Title: Re: Where's the bumps?
Post by: Dune on June 13, 2017, 03:24:57 AM
You need displacement by normal, would be my first idea. Can you post the tgd, so it's easier to see what you exactly did?
Title: Re: Where's the bumps?
Post by: Eric Johannsen on June 13, 2017, 04:31:24 AM
Turns out my shader for the bump map was projecting through the camera rather than using a sphere projection, and I had to crank the displacement multiplier on my default shader up by a few orders of magnitude.
Title: Re: Where's the bumps?
Post by: Dune on June 13, 2017, 08:33:03 AM
Ah, sometimes it's something small, easily overlooked.