Is there a way to export Terragen 4 to Maya? Thanks. ;D
Yes. :)
;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D!!!!!
Actually this is not really a very specific question.
;D
I was going to jump back in. You're right the question is too vague. It very much depends on what your scene is.
What do you want to export? Terrain? As a heightfield or geometry? Environment or skybox/spherical panorama for HDRI/IBL? Camera and lighting? There are numerous possibilities, but also some limitations. If your intention is to model something in Terragen then export it to Maya and hope to get similar - or even better - render quality vs. rendering it natively in Terragen, that is probably not the best approach. If you want to export assets for use as hold-outs, shadow-catchers, occlusion, etc. that can work better.
- Oshyan
hm, looks like the SpiritOfWA left. Cruising the Potomac River again... ::)
Hi, i'm a cg student, sorry for my bad english.. i'd like to know if it's possible to export geometry from terragen to maya (terrain geometry) .
And even texture and hdr.. many thanks
You can export terrain geometry with the Microexporter, detailed in the documentation here: http://planetside.co.uk/wiki/index.php?title=Micro_Exporter
I recommend using only a single render thread, which reduces geometry overlap. But you'll still need to do some geometry cleanup in another application.
There is no built-in texture export. You can render a top-down orthographic image as a workaround.
For HDR/IBL/environment map, just make a spherical render (requires the Professional version) and save as EXR. You have the option of 16 or 32 bit per channel high dynamic range data.
- Oshyan
Many many thanks for your prompt reply!!!