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General => Image Sharing => Topic started by: luvsmuzik on June 27, 2017, 12:16:08 PM

Title: More Columnar
Post by: luvsmuzik on June 27, 2017, 12:16:08 PM
Columnar Rock file share by mhaze....one of my favorites...
Increase small and tiny displacements in surface layers
Change scale and seed

More experimenting...someday I will add some trees, etc...
Title: Re: More Columnar
Post by: DocCharly65 on June 28, 2017, 01:48:56 AM
Go on playing with it! Nice Start!
Title: Re: More Columnar
Post by: bobbystahr on June 28, 2017, 09:12:01 AM
Both very nice iterations...keep on tweaking...yer onna roll!
Title: Re: More Columnar
Post by: luvsmuzik on June 30, 2017, 09:59:52 AM
Cloud stuff, low sunrise...as always WIP

Sunrise showed a nice path, but it would be a long walk......
Title: Re: More Columnar
Post by: luvsmuzik on June 30, 2017, 12:36:16 PM
Still renders in 40 minutes.
Increase quality on haze....to do...now at 50
Title: Re: More Columnar
Post by: KlausK on July 02, 2017, 09:42:46 AM
hi, luvsmuzik.
The lower part of "sunrise strata 2" has the right size for the vertical structures, imo.
Embedded in a major other rock structure (smaller, rougher) this could be a more diverse and interesting view, I can imagine.
Using it on a complete hill/mountain-side is a bit too much for my taste.
Keep tweaking.
Cheers, Klaus
Title: Re: More Columnar
Post by: luvsmuzik on July 05, 2017, 12:13:44 PM
@ KlausK..Thank you for the suggestions. Everyday I try something, so I will dissect the displacements to see if I can mask some of it out I understand what you are saying. I barely know what I do, but don't mind trying :)

Here I tried a little homemade lodge and going up and away for a more realistic vantage point. I will build on this view for awhile yet.

Edit,,,,I see I should scale my trees larger or dwelling smaller. I am using scale for urban trees rather than true forest scale maybe. Watching a few films lately.....I have dwarf trees... ;D
Title: Re: More Columnar
Post by: luvsmuzik on July 06, 2017, 07:02:10 AM
still WIP
Title: Re: More Columnar
Post by: Kadri on July 06, 2017, 08:18:35 AM

Looks promising.
Title: Re: More Columnar
Post by: luvsmuzik on July 06, 2017, 10:19:53 AM
Checking....atmo at 3, sun at 15..just for the heck of it. ;D
Title: Re: More Columnar
Post by: bobbystahr on July 07, 2017, 08:40:52 AM
Interesting,  good test.
Title: Re: More Columnar
Post by: luvsmuzik on July 11, 2017, 12:42:38 PM
Quote from: bobbystahr on July 07, 2017, 08:40:52 AM
Interesting,  good test.
Thanks bobby!
Not extremely happy with this, but it is a different POV and scale trial. I masked some of the stone coverage here also. It looks a little too painterly to me now but I will keep tweaking. :)
Title: Re: More Columnar
Post by: bobbystahr on July 11, 2017, 03:09:19 PM
Quote from: luvsmuzik on July 11, 2017, 12:42:38 PM
Quote from: bobbystahr on July 07, 2017, 08:40:52 AM
Interesting,  good test.
Thanks bobby!
Not extremely happy with this, but it is a different POV and scale trial. I masked some of the stone coverage here also. It looks a little too painterly to me now but I will keep tweaking. :)

Y know, printed on a canvas textured paper this would look lovely for all the painterlyness
Title: Re: More Columnar
Post by: luvsmuzik on August 12, 2017, 02:56:48 PM
I go to these file shares again and again for help with the node setup. Someday I may just surprise myself and make my own.....
mhaze and Dune...nodes for rock formations, thanks guys!

Title: Re: More Columnar
Post by: luvsmuzik on August 13, 2017, 05:26:47 PM
More modifications of this great file share by mhaze
http://www.planetside.co.uk/forums/index.php/topic,23444.msg237239.html#msg237239

I changed the terrain seed in clouds 2 and maybe tweaked the altitude, coverage, and cloud height a bit here and there. Preview was taking 7 minutes, so I lowered coverage, leaving voxel settings. lighting, etc as is.
Render time clouds2, with cumulus clouds 3:44:12
Terrain without clouds renders in about 30 minutes or less.
micro 0.6 and AA 4.
I am also enhancing displacement and color on most PFs, don't know if this applies with free version? But I am pretty happy anyhow. :)
Title: Re: More Columnar
Post by: bobbystahr on August 13, 2017, 05:47:20 PM
really like the cloud structure in clouds 2 but both are nice
Title: Re: More Columnar
Post by: Dune on August 14, 2017, 01:22:41 AM
The last two are some of your best. Very nice work, also on the color scheme.
Title: Re: More Columnar
Post by: luvsmuzik on August 22, 2017, 10:49:48 PM
Thank you Dune and bobby stahr!

Still fiddling with mhaze's Rock Study....so many variables....so fun to try.... :)

New seeds, scale, and rotate to emulate strata :)
Title: Re: More Columnar
Post by: J_Con on August 23, 2017, 01:37:13 AM
A lot of those images look like movie sets(The Movies I watch anyways). The transitions between rock and sand are excellent. Good Work!
Title: Re: More Columnar
Post by: luvsmuzik on August 25, 2017, 10:19:41 AM
Quote from: J_Con on August 23, 2017, 01:37:13 AM
A lot of those images look like movie sets(The Movies I watch anyways). The transitions between rock and sand are excellent. Good Work!

Thank you J_Con!

I would do nothing without all this help!

WIP This one is Dunes Rock Face for TG free......modified....I see here eroded ruins.
I will add back the clouds and some veggies for the final :)

:)And I too agree....like telling Yoda... :)
Title: Re: More Columnar
Post by: fleetwood on August 25, 2017, 10:33:52 AM
Getting into Close Encounters of the Third Kind territory now. :)
Title: Re: More Columnar
Post by: luvsmuzik on August 25, 2017, 03:09:59 PM
Clouds help perspective  :)
Title: Re: More Columnar
Post by: Kadri on August 25, 2017, 10:23:41 PM

Nice rocks.
Title: Re: More Columnar
Post by: luvsmuzik on August 27, 2017, 11:41:46 AM
Thanks Kadri!

This one is Dune's Rock Face2 for TG free......with new seed8716...and of course scaling and other minor modifications

Near and far views



Title: Re: More Columnar
Post by: luvsmuzik on August 31, 2017, 09:27:29 PM
Today's doodle Moss3 tgo file share AP
I think it needs a raptor in the fog :)
Title: Re: More Columnar
Post by: bobbystahr on September 01, 2017, 02:59:58 AM
And a pop of prehistoric foliage...there's some from XFROG freebies I think.
Title: Re: More Columnar
Post by: luvsmuzik on September 02, 2017, 09:10:36 AM
 :)
Title: Re: More Columnar
Post by: Dune on September 03, 2017, 02:22:37 AM
The Strange Island of Dr. Moreau comes to mind.
Title: Re: More Columnar
Post by: Agura Nata on September 03, 2017, 11:25:55 AM
Wow, so great landscapes!
Now and then I think I am too stupid for TG ;)
Title: Re: More Columnar
Post by: luvsmuzik on September 03, 2017, 04:24:25 PM
@Dune...Thankyou! I succeeded then if this appears creepy! I should tighten up the quality on that mist and I will. :)
@Dragonfire...Such a compliment!  Thankyou! Someday perhaps I can combine as you do and have a surprise! :)

Okay going for some dense foliage and going to attempt a small stream in the foreground next.

Moss 3 AP (file sharing)
Late summer grass by masonspappy here. (file sharing) Thanks again!
Title: Re: More Columnar
Post by: luvsmuzik on September 03, 2017, 07:22:57 PM
....one ridge over.....
Change one little powerfractal color...just messin' :)
Title: Re: More Columnar
Post by: Dune on September 04, 2017, 01:35:52 AM
Your grass seems to be floating in front of the rockwall. Did you set a slope restraint and rotate to ground?
Title: Re: More Columnar
Post by: luvsmuzik on September 04, 2017, 07:50:42 AM
Quote from: Dune on September 04, 2017, 01:35:52 AM
Your grass seems to be floating in front of the rockwall. Did you set a slope restraint and rotate to ground?

You are probably correct. I was using the moss object to imitate leafy vines. Scale is probably too large and not anchored right for closeups. I will work on a fix. Thanks!

As you can see the whole terrain has a few issues.
Title: Re: More Columnar
Post by: luvsmuzik on September 05, 2017, 11:19:22 AM
Getting closer  :)
Title: Re: More Columnar
Post by: luvsmuzik on September 07, 2017, 11:04:10 AM
Trying to add foliage.

Second set is test of node system on new terrain.
Title: Re: More Columnar
Post by: luvsmuzik on September 08, 2017, 04:08:26 PM
I think my unit said...."I have noooo idea, do you?"...and did this. :)
Title: Re: More Columnar
Post by: bobbystahr on September 09, 2017, 01:51:58 PM
Quote from: luvsmuzik on September 08, 2017, 04:08:26 PM
I think my unit said...."I have noooo idea, do you?"...and did this. :)

How the heck did you get upside down strata? Very interesting image.
Title: Re: More Columnar
Post by: Dune on September 10, 2017, 02:02:47 AM
Bobby: if you do a lateral displacement (after compute terrain) and then a strata shader, you get overhanging strata as well.

Something simple like this (even without compute terrain) as a start.
Title: Re: More Columnar
Post by: luvsmuzik on September 10, 2017, 10:22:56 AM
Quote from: Dune on September 10, 2017, 02:02:47 AM
Bobby: if you do a lateral displacement (after compute terrain) and then a strata shader, you get overhanging strata as well.

Something simple like this (even without compute terrain) as a start.

That must be what happened above. ^^^ The original file share did not have compute terrain nodes and I stuck some in there. :) I just am fiddling changing terrain seed and scalar and scalar seed, displacement strength etc.

Here is today's experiment. :)
Title: Re: More Columnar
Post by: luvsmuzik on September 10, 2017, 11:47:51 AM
Before and after....issues, issues...
I tried to put a low pink haze on this and the calcified rock is a little too strong....WIP
Still rendering in 40 minutes or so with two atmospheres and haze.
Title: Re: More Columnar
Post by: bobbystahr on September 11, 2017, 10:52:53 AM
Quote from: Dune on September 10, 2017, 02:02:47 AM
Bobby: if you do a lateral displacement (after compute terrain) and then a strata shader, you get overhanging strata as well.

Something simple like this (even without compute terrain) as a start.

Ulco...had a hour or so with this before the gig last night and it's wonderfully adaptable to the Bobby Mind...thanks again...will post something when I get a final...
Title: Re: More Columnar
Post by: luvsmuzik on September 11, 2017, 03:47:17 PM
Speaking of lichen....
Quite by accident I hit upon this with a lateral displacement. My rock wall resembles tree bark I think. Going to try this on a tree object and see what happens. :)
Title: Re: More Columnar
Post by: bobbystahr on September 12, 2017, 02:59:46 AM
Quote from: Dune on September 10, 2017, 02:02:47 AM
Bobby: if you do a lateral displacement (after compute terrain) and then a strata shader, you get overhanging strata as well.

Something simple like this (even without compute terrain) as a start.

here's where I took it Ulco and thanks again. Lovely water by Ade shared over on facebook. Still a bit lo res. C&C please.
Title: Re: More Columnar
Post by: luvsmuzik on September 12, 2017, 05:45:03 PM
Quote from: Dune on September 10, 2017, 02:02:47 AM
Bobby: if you do a lateral displacement (after compute terrain) and then a strata shader, you get overhanging strata as well.

Something simple like this (even without compute terrain) as a start.

Overhang tgd. with clouds and haze, render time 40 minutes 0.6 detail, AA4. Thank you for that setup! More to explore!
Title: Re: More Columnar
Post by: Dune on September 13, 2017, 01:57:55 AM
Is that bleached out effect on purpose? You don't really see any overhangs now.

EDIT: I'll add some stuff to this setup for you to play; see file share later.
Title: Re: More Columnar
Post by: luvsmuzik on September 13, 2017, 11:42:26 AM
Quote from: Dune on September 13, 2017, 01:57:55 AM
Is that bleached out effect on purpose? You don't really see any overhangs now.

EDIT: I'll add some stuff to this setup for you to play; see file share later.

Oh cool! Thanks!
I was so carried away with my clouds, I didn't really do a good camera angle on that one ^^^^. Here is another POV without the clouds.  :) Soft shadows @ 1.5 and 18. I really want some water in there....like a dripping water fall..but oh well :)
Title: Re: More Columnar
Post by: bobbystahr on September 13, 2017, 02:32:45 PM
Now that's a really nice POV...water dripping  is a chimera
Definition of chimera
:an illusion or fabrication of the mind; especially :an unrealizable dream
a fancy, a chimera in my brain, troubles me in my prayer —John Donne
His utopia was a chimera.
Title: Re: More Columnar
Post by: luvsmuzik on September 13, 2017, 03:23:28 PM
 :)Thank you bobby! I learn something here everyday.
I too am watching, learning from others about vector displacement. I know the simple road setup with the simple shape shader uses a curving method. I am trying to figure out how the preview for terrain is similar in this overhang strata tgd. Some of my experiments are rather bizarre and others not so bad. I get my xyz confused also, so go figure, ha. Always fun. :)
Title: Re: More Columnar
Post by: luvsmuzik on September 13, 2017, 08:40:41 PM
Generated terrain, strata, displacements, and water with low reflection and volume density.
Schmeerlap's  2012 hidden waterhole tutorial modified.
Title: Re: More Columnar
Post by: Dune on September 14, 2017, 02:18:01 AM
You should think about fractals as (invisible) clouds in the TG space; whites do something, blacks do nothing, negative 'blacks' also do something, especially if unclamped. So modulate those unseen fractals to patterns you need (stretching, adding, subtracting, mixing, masking...), and apply them to a terrain (after the firstly modified terrain has been calculated).
Color adjust does a hard clamp, if you use a (blue node) smooth step scalar, you can make a smooth step of your greys.
It's not always easy to see what you're doing as such, but a test surface layer can give you an idea if you plug the texture in, or even a big (vertical) card object if you texture that with your mix of greys).
Title: Re: More Columnar
Post by: luvsmuzik on September 15, 2017, 02:19:45 PM
@Dune, working on those very things. Thanks for that explanation! I shall also concentrate on the masked SSS for the displacement area.  ;D Missed that when on this POV.
Here is another render of the overhang strata tgd.

Before I spend a few hours messing with these clouds anymore, can anyone tell me if the noisy noise in the clouds is due to the micropoly detail and AA limits of the free version? I have edge sharpness set at 75 I think and voxel at 80. It is a just a default cloud V4, but height is 5000.
Title: Re: More Columnar
Post by: luvsmuzik on September 15, 2017, 02:38:31 PM
Quote from: KlausK on July 02, 2017, 09:42:46 AM
hi, luvsmuzik.
The lower part of "sunrise strata 2" has the right size for the vertical structures, imo.
Embedded in a major other rock structure (smaller, rougher) this could be a more diverse and interesting view, I can imagine.
Using it on a complete hill/mountain-side is a bit too much for my taste.
Keep tweaking.
Cheers, Klaus

I took this to heart and dissected the displacements on this file, (mhaze Columnar Rocks file share) backing off a little and changing some slope values. I also isolated the smaller displacements and lowered them as they were making my grassy areas do weird things...duh... ;D

Added a simple shape stream and lowered exposure a tad.
Title: Re: More Columnar
Post by: bobbystahr on September 15, 2017, 04:38:59 PM
Now that's coming along nicely...it's really all about scale in all things.....
Title: Re: More Columnar
Post by: Kadri on September 15, 2017, 07:43:52 PM

Looks good.
Title: Re: More Columnar
Post by: luvsmuzik on September 17, 2017, 04:53:34 PM
Thanks bobbystahr and Kadri!

Flipping around through different files today. Did this one Dune's Overhang Strata, before I realized you are suppose to concentrate on the distribution shader's simple shape coordinates...

Oh well, I got some overhangs anyhow. I will work on it.  :) 500m lake, way shorter render time. :)
Mr. Lampost's bushpak from file shares.
Title: Re: More Columnar
Post by: Dune on September 18, 2017, 02:03:59 AM
It's often useful to have this redirect or vector displacement localized, so not to have the obvious sideways displacements everywhere.
Title: Re: More Columnar
Post by: bobbystahr on September 18, 2017, 10:05:44 AM
Quote from: Dune on September 18, 2017, 02:03:59 AM
It's often useful to have this redirect or vector displacement localized, so not to have the obvious sideways displacements everywhere.

So I noticed...lots to retain in that set up. In my messing around I mainly played with the seeds going into the vector displace and the numbers in the Vector Displace itself till I got my croc nose overhang
Title: Re: More Columnar
Post by: luvsmuzik on September 20, 2017, 11:05:07 AM
Playing with simple shape shader and ambient occlusion.
Title: Re: More Columnar
Post by: bobbystahr on September 20, 2017, 02:40:33 PM
Quote from: luvsmuzik on September 20, 2017, 11:05:07 AM
Playing with simple shape shader and ambient occlusion.

Nicely done.
Title: Re: More Columnar
Post by: luvsmuzik on September 20, 2017, 06:56:35 PM
From file sharing nice strata setup   http://www.planetside.co.uk/forums/index.php/topic,23627.msg239126.html#msg239126

Setup uses an alpine fractal and explanation of how to alter seed and other variables  :)
Working on incorporating terrain to surround ....
Title: Re: More Columnar
Post by: luvsmuzik on November 19, 2017, 11:48:21 AM
TG Creative render at 0.8 micro detail and 6 AA. 10 hour render

This is a larger version of earlier render from great file share Rock Study by mhaze. Minor adjustment to displacements.
Title: Re: More Columnar
Post by: Oshyan on November 20, 2017, 01:03:26 AM
Woah, that's a great one luvsmuzik!

- Oshyan
Title: Re: More Columnar
Post by: Dune on November 20, 2017, 01:54:26 AM
Very gloomy and foreboding. Nice render.
Title: Re: More Columnar
Post by: mhaze on November 20, 2017, 06:50:49 AM
Very moody- nice one!
Title: Re: More Columnar
Post by: luvsmuzik on November 20, 2017, 08:37:59 AM
And thank you both for continuing my education! (dusting off brain cells)  ;D
Title: Re: More Columnar
Post by: j meyer on November 20, 2017, 11:42:15 AM
This last one is remarkable. The fading of the clouds into the blue is great.
Title: Re: More Columnar
Post by: bobbystahr on November 25, 2017, 01:06:40 PM
A bit late but wow...awesome sky treatment and great work on the cliff....
Title: Re: More Columnar
Post by: luvsmuzik on December 09, 2017, 05:14:24 PM
Thanks bobby! That was again from mhaze file share. Love this stuff!

This one is Dune's simple strata overhang that broke out in this post. Still a WIP, but at least you see the overhangs now.
Tried some AO in the peachy one.
masonspappy grass from file share
me Blender tree 73
Title: Re: More Columnar
Post by: bobbystahr on December 09, 2017, 08:39:33 PM
peachy one gets my vote
Title: Re: More Columnar
Post by: Dune on December 10, 2017, 02:53:29 AM
You're all set for the contest!
Title: Re: More Columnar
Post by: mhaze on December 10, 2017, 06:12:33 AM
Nice work, I like them both.
Title: Re: More Columnar
Post by: luvsmuzik on December 10, 2017, 08:06:24 AM
Thank you all!
@Dune...contests are great to have, but you know me....changing a couple numbers here and there in someone else's setup hardly makes me a genius. Heck, I'm still stuck on those dang water drops. However, Hanne's trick with water splashes using grass is another matter...lots of fun.
Title: Re: More Columnar
Post by: luvsmuzik on December 10, 2017, 07:52:42 PM
Today's effort, still the overhang strata from Dune's file share
Title: Re: More Columnar
Post by: luvsmuzik on January 18, 2018, 07:04:37 AM
Mild erosion on the first two.

Another fun one in image 3. Looks like a little hidden entrance to me. :)
Title: Re: More Columnar
Post by: luvsmuzik on January 18, 2018, 10:53:23 PM
It can be done.
Title: Re: More Columnar
Post by: luvsmuzik on January 24, 2018, 10:39:58 AM
New unit render
27 min @mcd 0.6 AA6  with clouds even!
Just a trial render, mhaze Rock Study file share
Fake stones
Dry reed tgo
Probably not going much further with this, I was testing elements.
Title: Re: More Columnar
Post by: luvsmuzik on January 24, 2018, 11:00:46 AM
new topic started
http://www.planetside.co.uk/forums/index.php/topic,24075.0.html
Title: Re: More Columnar
Post by: bobbystahr on January 24, 2018, 01:20:19 PM
Quote from: luvsmuzik on January 24, 2018, 10:39:58 AM
New unit render
27 min @mcd 0.6 AA6  with clouds even!
Just a trial render, mhaze Rock Study file share
Fake stones
Dry reed tgo
Probably not going much further with this, I was testing elements.

Happy for ya, I know the feeling of new power.
Title: Re: More Columnar
Post by: luvsmuzik on January 30, 2018, 08:47:50 AM
sideview
Title: Re: More Columnar
Post by: luvsmuzik on January 30, 2018, 11:05:22 AM
Ehhh...needs work...little green pointy things that are not grass...
Title: Re: More Columnar
Post by: luvsmuzik on January 30, 2018, 05:55:10 PM
Almost
Title: Re: More Columnar
Post by: luvsmuzik on January 31, 2018, 08:47:25 PM
Hanne's ice and snow from Terragen Materials Library merged with mhaze stone shader

Title: Re: More Columnar
Post by: bobbystahr on February 01, 2018, 11:34:46 PM
Now that worked awfully well, I hadda get up and crank the thermostat heh heh..well done.
Title: Re: More Columnar
Post by: luvsmuzik on February 04, 2018, 11:00:45 AM
Thanks bobbystahr!

I said I wasn't going anywhere with this, but here are some examples of controlling fake stone placement without losing stone texture. Probably other ways but it works for me.
Title: Re: More Columnar
Post by: luvsmuzik on February 04, 2018, 04:53:03 PM
vegetation masking....decreasing green grass scale next render
dry reed  tgo... anchor fake stones then masked
green grass masonspappy tgo file share...anchor grass surface colors layer then masked
Title: Re: More Columnar
Post by: luvsmuzik on February 14, 2018, 09:12:07 PM
Another version of mhaze file share...

cut a path through the hillside with a simple shape shader
1000m pond
Dune's basic grass setup
Mr. Lampost's bush pack, 6c, 3c, grass pack long grass 08
TG preset tgo Deadnettle, generic tree
MGebhart's sycamore
Title: Re: More Columnar
Post by: D.A. Bentley (SuddenPlanet) on February 14, 2018, 09:40:14 PM
Looks like a peaceful place to build a Cabin and retire.  ;)  Nice!
Title: Re: More Columnar
Post by: luvsmuzik on February 27, 2018, 12:08:21 PM
Same file share and node setup, variations ....
Working on lush vegetation and scale
Title: Re: More Columnar
Post by: bobbystahr on February 27, 2018, 12:16:02 PM
Quote from: luvsmuzik on February 27, 2018, 12:08:21 PM
Same file share and node setup, variations ....
Working on lush vegetation and scale

Lovely cliffs in the distance. Have you thought of zooming in on em and working up a cliff for the Cliff Comp?
Title: Re: More Columnar
Post by: luvsmuzik on February 27, 2018, 08:22:07 PM
Thanks Bobby! No contest for me, thanks for the consideration tho. I enjoy seeing what everyone is trying, unique expression for sure. Not intimidated obviously cause I try about all of this fun.

I should put up my first few TG2 examples and even many TG4, haha....I like the progress I have made and admire everyone who tries. :)

Trying to get these blessed nettles to look purple ain't easy. I have translucency, reflection, opacity....maybe they are supposed to be dark....
Title: Re: More Columnar
Post by: luvsmuzik on February 27, 2018, 08:26:58 PM
Worked on some water elements.....too late I see...where is the source of that?????????

Dune's cloud column x2...from Cloud Library...messed up pretty good.. ;D
Title: Re: More Columnar
Post by: D.A. Bentley (SuddenPlanet) on February 27, 2018, 10:32:26 PM
Pretty cool.  Looks like you could make a waterfall from that.

Yea, I wonder why the Nettles are dark from the previous post.  Half the leaves are bright, and half are dark.  I wonder if it's a normals issue, or not enough GI.  Not sure it it would help, but you could try turning on the Super Sampling setting under your GI settings.
Title: Re: More Columnar
Post by: luvsmuzik on March 10, 2018, 07:15:09 PM
Another look at Dune's Overhang Strata file share.
Title: Re: More Columnar
Post by: luvsmuzik on March 11, 2018, 10:47:38 AM
Pretty as they are..perhaps a few less stones :)...
Title: Re: More Columnar
Post by: luvsmuzik on March 11, 2018, 11:26:00 PM
thanks Jo Kariboo for a thought process :)

Still Dune's Overhang
Title: Re: More Columnar
Post by: luvsmuzik on April 20, 2018, 09:17:48 AM
Redo of mhaze Columnar Rock tgd file share. My comfort zone  :) Let's see what we can do with it today :)
Going to try to scale objects...heh heh...to self...good luck with that.
Title: Re: More Columnar
Post by: bobbystahr on April 20, 2018, 10:11:02 AM
Quote from: luvsmuzik on April 20, 2018, 09:17:48 AM
Redo of mhaze Columnar Rock tgd file share. My comfort zone  :) Let's see what we can do with it today :)
Going to try to scale objects...heh heh...to self...good luck with that.

MrLamppost has a free stick figure that I often use to establish human scale in a scene.
Title: Re: More Columnar
Post by: luvsmuzik on October 12, 2018, 09:06:42 AM
file Sharing mhaze ColumnarRocksV4 https://planetside.co.uk/forums/index.php/topic,22035.msg221817.html#msg221817

robust path tracing, modifier 1 MPD0.6 AA6
enhance color and displacement on surface layers

Rock colors two surface layer, incorporated a merge shader with mix set to difference
Scalar noise slight scalar adjust

I must say I like how the horizontal displacement is now very evident.
Title: Re: More Columnar
Post by: bobbystahr on October 12, 2018, 09:39:40 AM
Quote from: luvsmuzik on October 12, 2018, 09:06:42 AM
file Sharing mhaze ColumnarRocksV4 https://planetside.co.uk/forums/index.php/topic,22035.msg221817.html#msg221817

robust path tracing, modifier 1 MPD0.6 AA6
enhance color and displacement on surface layers

Rock colors two surface layer, incorporated a merge shader with mix set to difference
Scalar noise slight scalar adjust

I must say I like how the horizontal displacement is now very evident.

Lovely, wish I could afford to up my maintenence but with my break in and attendant expenses it's a bit beyond my grasp atm...
Title: Re: More Columnar
Post by: luvsmuzik on October 12, 2018, 10:58:02 AM
This one really is path traced now. Evidently the change in Ray detail modifier from 0.25 to 1 along with enhance displacement of surface layer made a great difference also. ?
Title: Re: More Columnar
Post by: Dune on October 12, 2018, 01:52:23 PM
I think the shadows are extremely black. More GI would probably not help lighten that up in Path trace. And I think ray trace would be just as good in this instance (with GI upped to 1.5 maybe).
Title: Re: More Columnar
Post by: luvsmuzik on October 12, 2018, 01:54:51 PM
Quote from: Dune on October 12, 2018, 01:52:23 PM
I think the shadows are extremely black. More GI would probably not help lighten that up in Path trace. And I think ray trace would be just as good in this instance (with GI upped to 1.5 maybe).
I may not have used soft shadows either, I'll have a look see. Thanks
Title: Re: More Columnar
Post by: Dune on October 12, 2018, 01:57:43 PM
You wouldn't have that much benefit of soft shadows (only for the trees I guess), but you could try.
Title: Re: More Columnar
Post by: N-drju on October 12, 2018, 02:31:22 PM
Nice job luvs with these rocks. I'm only starting to learn these features now. :) I believe soft shadows should help. Currently, I am rendering an image with small (2 - 3 meters) terrain bumps and they cast well-blurred shadows with diameter being set to 0.7. You may try it.
Title: Re: More Columnar
Post by: WAS on October 12, 2018, 02:51:17 PM
Quote from: luvsmuzik on October 12, 2018, 10:58:02 AM
This one really is path traced now. Evidently the change in Ray detail modifier from 0.25 to 1 along with enhance displacement of surface layer made a great difference also. ?
The ground populations of rocks looks really nice over the grass/veggie ground cover. The plant population looks a bit too saturation, though I think that may be from sharpening  + sun angle directly on them. Nice cliffs as well.
Title: Re: More Columnar
Post by: luvsmuzik on October 12, 2018, 08:12:39 PM
Quote from: N-drju on October 12, 2018, 02:31:22 PM
Nice job luvs with these rocks. I'm only starting to learn these features now. :) I believe soft shadows should help. Currently, I am rendering an image with small (2 - 3 meters) terrain bumps and they cast well-blurred shadows with diameter being set to 0.7. You may try it.

This render....soft shadows 2diameter and 18samples .,...increase render time.....5 minutes
Edit Hmmm......before jpg conversion I could see much lighter shadows ...Well maybe it is okay, my preview was at 60%, LOL

Quote from: WASasquatch on October 12, 2018, 02:51:17 PM
Quote from: luvsmuzik on October 12, 2018, 10:58:02 AM
This one really is path traced now. Evidently the change in Ray detail modifier from 0.25 to 1 along with enhance displacement of surface layer made a great difference also. ?
The ground populations of rocks looks really nice over the grass/veggie ground cover. The plant population looks a bit too saturation, though I think that may be from sharpening  + sun angle directly on them. Nice cliffs as well.

Thanks!  That tree is so dense....it is a preset tgo with Creative purchase....

I shall have to doctor the warmth of the rocks in the surface layer colors I think....Its okay, I just like warmer tones
Title: Re: More Columnar
Post by: Dune on October 13, 2018, 01:48:04 AM
Yes, with soft shadows that wide you see a difference alright, but I don't think that's really natural. I believe Matt once said that 0.5 is mathematically the best diameter. But the shadows are still pretty dark. With some cloud or just cirrus or an extra light source you may lighten that up.

But it's a really nice render anyway, mind you  ;)
Title: Re: More Columnar
Post by: bobbystahr on October 13, 2018, 12:03:21 PM
Well your experiments whetted my whistle and I started messing with this last nite...be a while before I post a render due to a slow DELL doing the work but big thanks to mhaze for his share, certainly a lot to explore here. Nice work what you've done and I'll continue following this.
Title: Re: More Columnar
Post by: Oshyan on October 13, 2018, 04:56:59 PM
Yeah, I'm confused why the shadows seem so dark as well. Huh.

- Oshyan
Title: Re: More Columnar
Post by: luvsmuzik on October 14, 2018, 08:02:36 AM
It is probably the angle of the sun. I changed the scale of displacement, which created some ripples in the columnar face.  I suppose the sun hits just right to make deeper shadows ....
Title: Re: More Columnar
Post by: luvsmuzik on October 14, 2018, 06:50:13 PM
Different POV robust path tracing
Title: Re: More Columnar
Post by: luvsmuzik on October 14, 2018, 06:52:54 PM
mhaze Rock Study columnar noise
path trace MPD 0,6 AA6
2 hr 15 min render time

masonspappy grass from File Sharing
mhaze fake stones
cloud setup mhaze
Title: Re: More Columnar
Post by: Antoine on October 15, 2018, 01:31:59 AM
Very nice scene !

QuoteYeah, I'm confused why the shadows seem so dark as well

When using path tracing, I have noted that there is a bigger contrast between sun and shadows which often look too dark. To remedy this I set the power of the sun from 5 to between 3 and 4, and I raise up the exposure slider a little until shadows are looking good enough.

David
Title: Re: More Columnar
Post by: WAS on October 16, 2018, 03:43:09 PM
You might try playing with slope/alt limited Fake stones at about 75-150m with a density of about 1, a tallness of about 2.

You might like the ridgy/columny effects. I'll release a testfile here soon.

Quote from: luvsmuzik on October 14, 2018, 06:52:54 PM
mhaze Rock Study columnar noise
path trace MPD 0,6 AA6
2 hr 15 min render time

masonspappy grass from File Sharing
mhaze fake stones
cloud setup mhaze

That grass is nice, it looks like it's being swept by a wind heading for the cliff face.
Title: Re: More Columnar
Post by: RichTwo on October 16, 2018, 05:10:12 PM
You have progressed quite a bit since you first started by adding strata and crack details.  What I do on my images of this kind  is amp up the Enviro Light to 2 - 2.5 to bring out the details in the shadows.  It makes a huge amount of difference.
Title: Re: More Columnar
Post by: WAS on October 16, 2018, 05:21:55 PM
Quote from: Rich2 on October 16, 2018, 05:10:12 PM
You have progressed quite a bit since you first started by adding strata and crack details.  What I do on my images of this kind  is amp up the Enviro Light to 2 - 2.5 to bring out the details in the shadows.  It makes a huge amount of difference.

Not very realistic. You would probably get more realistic results with better texture variation between darks and lights. When things are muddled and smooth the shadows will compliment this.

Additionally, rocks have reflection, while it may not be so prominent to the naked eye.

I use a reflection at 0.5 intensity, with a specular of 0.05-0.1 with a spread of 0.2-0.3 and a index of refraction of 1.12. No ray tracing, but that's due to previewing really. In a final it could add a level of realism, especially with Path Tracing I imagine.
Title: Re: More Columnar
Post by: bobbystahr on October 16, 2018, 09:45:39 PM
It's the path trace rendering that's making a lot of the beauty bits happen 'specially in the grass.
Title: Re: More Columnar
Post by: René on October 17, 2018, 01:36:22 AM
The rocks in the latter look great, but the foreground colors are too saturated to my taste. All in all good work! :)
Title: Re: More Columnar
Post by: Oshyan on October 17, 2018, 06:17:21 PM
Enviro Light strength also doesn't have an effect in the path tracer currently, as far as I know.

- Oshyan
Title: Re: More Columnar
Post by: DocCharly65 on October 21, 2018, 05:44:07 AM
In fact a bit high saturation and the high cirrus clouds look a bit strange and stretched. But all in all a nice scene.
Title: Re: More Columnar
Post by: luvsmuzik on October 25, 2018, 09:33:44 PM
Cliff Study file share mhaze, https://planetside.co.uk/forums/index.php/topic,25844.msg256433.html#msg256433

new seed. new sheer

Another great share
Title: Re: More Columnar
Post by: Jo Kariboo on October 25, 2018, 09:52:28 PM
I very like the last one!!!
Title: Re: More Columnar
Post by: WAS on October 25, 2018, 11:23:24 PM
Very fun. I love the columnar carved into the cliffs, it doesn't look like it creates too much jaggyness. Perhaps some slope limitations on the whole strata group could help localize strata better.
Title: Re: More Columnar
Post by: DocCharly65 on October 26, 2018, 12:12:18 AM
Quote from: WASasquatch on October 25, 2018, 11:23:24 PM
Very fun. I love the columnar carved into the cliffs, it doesn't look like it creates too much jaggyness. Perhaps some slope limitations on the whole strata group could help localize strata better.

Dito :)

Anyway very nice structures.
Perhaps also some slightly less noticeable clouds such as feather clouds?
Title: Re: More Columnar
Post by: luvsmuzik on October 26, 2018, 06:23:06 AM
Thanks all!
Before I start messing with the strata limits, here is a close up view.....
15 minute render....nice! This file is standard render 0.6mpd, 6AA

Still derived from mhaze Cliff Study file share. https://planetside.co.uk/forums/index.php/topic,25844.msg256433.html#msg256433
Title: Re: More Columnar
Post by: luvsmuzik on October 26, 2018, 06:31:53 AM
The terrace effect. I really like how this strata makes the terraces here. :)
Title: Re: More Columnar
Post by: mhaze on October 26, 2018, 07:14:40 AM
Nice work - looking forward to seeing where this goes.
Title: Re: More Columnar
Post by: luvsmuzik on October 26, 2018, 07:29:52 AM
Thanks mhaze. I hope you don't mind that I reseed the terrain and fiddle some, as I am very sketchy at setting up the nodes myself. I think this tests your setups and usually works pretty well for me. I am also learning to look at all tabs for displacement closely, especially those surface layer ones we often forget about. ;)
Title: Re: More Columnar
Post by: DocCharly65 on October 26, 2018, 07:38:17 AM
Nice again.

I am 100% sure if you look around long enough, you'll find landscapes like these somewhere e.g. in China. I think I've even seen landscapes like these.
Title: Re: More Columnar
Post by: luvsmuzik on January 23, 2020, 07:49:37 PM
Went back and dug this out again....this time I played with the intersect underlying in Effects on the surface layer 04 of mhaze file share Cliff Study.  This version is also path traced. Copper deposits.

Cliff Study_lcplay 12b.jpg
Title: Re: More Columnar
Post by: WAS on January 23, 2020, 07:52:50 PM
The new shape looks really cool compared to the last. Also really dig the colouring of the stone.
Title: Re: More Columnar
Post by: Kadri on January 23, 2020, 08:01:09 PM
I like the upper part especially.
Title: Re: More Columnar
Post by: Dune on January 24, 2020, 01:04:04 AM
Yes, this is a great rock, looks very realistic. The lower part needs a lot more veggies though, or more patched anyway. Some tight clumps of trees, and shrub would do nicely. Some grasses between rock if you can get low to ground in foreground.
Title: Re: More Columnar
Post by: DocCharly65 on January 24, 2020, 02:03:49 AM
Impressive rock! Great!
Title: Re: More Columnar
Post by: luvsmuzik on January 25, 2020, 05:00:05 PM
This time path traced with robust rendering and better color continuity on surface layers for rock color. Some grass added but not a lot of vegetation, this area is recovering from earlier mining....



Cliff Study_lcplay 18 robustb.jpg
Title: Re: More Columnar
Post by: Agura Nata on January 26, 2020, 03:09:09 AM
Looks great! :)
Title: Re: More Columnar
Post by: masonspappy on January 27, 2020, 07:51:49 PM
Quote from: luvsmuzik on January 23, 2020, 07:49:37 PM.this time I played with the intersect underlying
Intersect underlying is something I never really seemed to get the hang of....  :(
Title: Re: More Columnar
Post by: mhaze on January 28, 2020, 04:08:41 AM
Excellent - very realistic rocks.
Title: Re: More Columnar
Post by: bobbystahr on February 07, 2020, 10:55:17 AM
Quote from: Dune on January 24, 2020, 01:04:04 AMYes, this is a great rock, looks very realistic. The lower part needs a lot more veggies though, or more patched anyway. Some tight clumps of trees, and shrub would do nicely. Some grasses between rock if you can get low to ground in foreground.
echo Dune's comment
Title: Re: More Columnar
Post by: WAS on February 07, 2020, 01:25:15 PM
Quote from: luvsmuzik on January 25, 2020, 05:00:05 PMThis time path traced with robust rendering and better color continuity on surface layers for rock color. Some grass added but not a lot of vegetation, this area is recovering from earlier mining....



Cliff Study_lcplay 18 robustb.jpg

Looks great. I wonder if soft shadows would help with the overhang shadows being so hard.
Title: Re: More Columnar
Post by: luvsmuzik on May 01, 2020, 11:36:59 AM
This is another experiment with mhaze Rock Study file.....

seed 16003 with displacement at 1000.

This is path traced, this time with tracing set at 16...distant landscape

base16003_at16distant.jpg

Edit: Next version has the large cumulus more centered behind the rocks

base16003_at16distant3.jpg