Recent Posts

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Image Sharing / Re: Fully procedural planet
« Last post by cyphyr on Today at 09:01:30 PM »
Very good work you've done here.
Well done. Planets althjoiugh simple to startget much harder once you get into the details.
One trick I have used to get round the water lakes/islands issue (too many of each along the coast lines) is to make the continents up from simple shape shaders. These provide a much clearer line betwene the coast and water even after multiple warps and distortions. Not trying to take away from your great work. Just you may find this a uesful trick.
Very simple version attached.
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Image Sharing / Arrowhead
« Last post by yossam on Today at 07:52:58 PM »
The terrain, maps,masks, etc  was a freebie from Gumroad. It was originally done in Vue and Geoglyph. The terrain is a 16 bit tiff, plus it has several color maps. It has even more masks. And the best part of all .........................................no instructions. This is completely do it yourself.  ???
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VR Challenge / Re: Contest winners
« Last post by bobbystahr on Today at 03:48:30 PM »
I'm guessing the coming update is getting in the way?
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Image Sharing / Re: A fantasy tower
« Last post by bobbystahr on Today at 03:47:13 PM »
Interesting...keep on tweaking.
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Image Sharing / Re: Aspen woods
« Last post by bobbystahr on Today at 03:44:54 PM »
I'm with archonforest on the 1st render....has a lovely  October feel...2nd is a bit dreary to me. Welcome back to here and hope Montana lives up to your expectations...a lovely part of the USA.
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Image Sharing / Re: Nebulae
« Last post by bobbystahr on Today at 03:38:51 PM »
Sweet indeed, do you have any plans on sharing .tgc(clip) files of these?
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Image Sharing / Re: Nebulae
« Last post by Kadri on Today at 02:14:29 PM »

Sweet.
Nebulaes do look easy to make in theory.
But to make a nice one is not always so easy for me.
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Terragen Discussion / Vertical strata, desert rocks
« Last post by Kexikus on Today at 12:40:11 PM »
Hello,

I'm trying to create a landscape that has these desert mountains or rocks with vertical strata(?). I have no idea what they're called, but I found this topic where someone created pretty much exactly the mountain shapes I'm looking for.

The horizontal ridges are most likely created with a Strata and Outcrops shader, but I have no idea how I'd go about creating the vertical ridges and the general mountain shapes. And since I don't know what these mountain formations are called, it's kinda hard to search for them.

Any help would be very much appreciated. Thank you :)
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Image Sharing / Nebulae
« Last post by Denis Sirenko on Today at 11:40:59 AM »
Hi all!

I decided to create a new topic for nebulae. I plan to publish nebulae here as they are created. And let this be the first. Terragen + Photoshop. Here we have two of several dozen nebulae that will be in the game.

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Image Sharing / Re: Fully procedural planet
« Last post by Denis Sirenko on Today at 11:06:29 AM »
You have to get the altitude from the terrain (displacement to scalar) and make a gradual mask out of that to mix in the 'watercolors' in the deeper parts on the sphere.

Yes, you understood me correctly. It seems that your variant is faster and easier for us. Although it will take a little bit to change my node network.

The fact is that my relief and colors almost do not depend on each other. I can make colors that follow the relief. But I can also make the colors different from the terrain. I have the same color and relief now. But to get oceanic reflection I did three renderings. One render - of colors and the relief. The second render - only monochrome and spherical ocean. And the third render was a black and white mask for separating the ocean and ground, which was then simply used in Photoshop.

The version that you proposed (with the second sphere), I did not implement, but it seems more convenient. I have to try. Thank you!
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