Planetside Software Forums

General => Image Sharing => Topic started by: luvsmuzik on June 27, 2017, 04:16:08 PM

Title: More Columnar
Post by: luvsmuzik on June 27, 2017, 04:16:08 PM
Columnar Rock file share by mhaze....one of my favorites...
Increase small and tiny displacements in surface layers
Change scale and seed

More experimenting...someday I will add some trees, etc...
Title: Re: More Columnar
Post by: DocCharly65 on June 28, 2017, 05:48:56 AM
Go on playing with it! Nice Start!
Title: Re: More Columnar
Post by: bobbystahr on June 28, 2017, 01:12:01 PM
Both very nice iterations...keep on tweaking...yer onna roll!
Title: Re: More Columnar
Post by: luvsmuzik on June 30, 2017, 01:59:52 PM
Cloud stuff, low sunrise...as always WIP

Sunrise showed a nice path, but it would be a long walk......
Title: Re: More Columnar
Post by: luvsmuzik on June 30, 2017, 04:36:16 PM
Still renders in 40 minutes.
Increase quality on haze....to do...now at 50
Title: Re: More Columnar
Post by: KlausK on July 02, 2017, 01:42:46 PM
hi, luvsmuzik.
The lower part of "sunrise strata 2" has the right size for the vertical structures, imo.
Embedded in a major other rock structure (smaller, rougher) this could be a more diverse and interesting view, I can imagine.
Using it on a complete hill/mountain-side is a bit too much for my taste.
Keep tweaking.
Cheers, Klaus
Title: Re: More Columnar
Post by: luvsmuzik on July 05, 2017, 04:13:44 PM
@ KlausK..Thank you for the suggestions. Everyday I try something, so I will dissect the displacements to see if I can mask some of it out I understand what you are saying. I barely know what I do, but don't mind trying :)

Here I tried a little homemade lodge and going up and away for a more realistic vantage point. I will build on this view for awhile yet.

Edit,,,,I see I should scale my trees larger or dwelling smaller. I am using scale for urban trees rather than true forest scale maybe. Watching a few films lately.....I have dwarf trees... ;D
Title: Re: More Columnar
Post by: luvsmuzik on July 06, 2017, 11:02:10 AM
still WIP
Title: Re: More Columnar
Post by: Kadri on July 06, 2017, 12:18:35 PM

Looks promising.
Title: Re: More Columnar
Post by: luvsmuzik on July 06, 2017, 02:19:53 PM
Checking....atmo at 3, sun at 15..just for the heck of it. ;D
Title: Re: More Columnar
Post by: bobbystahr on July 07, 2017, 12:40:52 PM
Interesting,  good test.
Title: Re: More Columnar
Post by: luvsmuzik on July 11, 2017, 04:42:38 PM
Interesting,  good test.
Thanks bobby!
Not extremely happy with this, but it is a different POV and scale trial. I masked some of the stone coverage here also. It looks a little too painterly to me now but I will keep tweaking. :)
Title: Re: More Columnar
Post by: bobbystahr on July 11, 2017, 07:09:19 PM
Interesting,  good test.
Thanks bobby!
Not extremely happy with this, but it is a different POV and scale trial. I masked some of the stone coverage here also. It looks a little too painterly to me now but I will keep tweaking. :)

Y know, printed on a canvas textured paper this would look lovely for all the painterlyness
Title: Re: More Columnar
Post by: luvsmuzik on August 12, 2017, 06:56:48 PM
I go to these file shares again and again for help with the node setup. Someday I may just surprise myself and make my own.....
mhaze and Dune...nodes for rock formations, thanks guys!

Title: Re: More Columnar
Post by: luvsmuzik on August 13, 2017, 09:26:47 PM
More modifications of this great file share by mhaze
http://www.planetside.co.uk/forums/index.php/topic,23444.msg237239.html#msg237239

I changed the terrain seed in clouds 2 and maybe tweaked the altitude, coverage, and cloud height a bit here and there. Preview was taking 7 minutes, so I lowered coverage, leaving voxel settings. lighting, etc as is.
Render time clouds2, with cumulus clouds 3:44:12
Terrain without clouds renders in about 30 minutes or less.
micro 0.6 and AA 4.
I am also enhancing displacement and color on most PFs, don't know if this applies with free version? But I am pretty happy anyhow. :)
Title: Re: More Columnar
Post by: bobbystahr on August 13, 2017, 09:47:20 PM
really like the cloud structure in clouds 2 but both are nice
Title: Re: More Columnar
Post by: Dune on August 14, 2017, 05:22:41 AM
The last two are some of your best. Very nice work, also on the color scheme.
Title: Re: More Columnar
Post by: luvsmuzik on August 23, 2017, 02:49:48 AM
Thank you Dune and bobby stahr!

Still fiddling with mhaze's Rock Study....so many variables....so fun to try.... :)

New seeds, scale, and rotate to emulate strata :)
Title: Re: More Columnar
Post by: J_Con on August 23, 2017, 05:37:13 AM
A lot of those images look like movie sets(The Movies I watch anyways). The transitions between rock and sand are excellent. Good Work!
Title: Re: More Columnar
Post by: luvsmuzik on August 25, 2017, 02:19:41 PM
A lot of those images look like movie sets(The Movies I watch anyways). The transitions between rock and sand are excellent. Good Work!

Thank you J_Con!

I would do nothing without all this help!

WIP This one is Dunes Rock Face for TG free......modified....I see here eroded ruins.
I will add back the clouds and some veggies for the final :)

 :)And I too agree....like telling Yoda... :)
Title: Re: More Columnar
Post by: fleetwood on August 25, 2017, 02:33:52 PM
Getting into Close Encounters of the Third Kind territory now. :)
Title: Re: More Columnar
Post by: luvsmuzik on August 25, 2017, 07:09:59 PM
Clouds help perspective  :)
Title: Re: More Columnar
Post by: Kadri on August 26, 2017, 02:23:41 AM

Nice rocks.
Title: Re: More Columnar
Post by: luvsmuzik on August 27, 2017, 03:41:46 PM
Thanks Kadri!

This one is Dune's Rock Face2 for TG free......with new seed8716...and of course scaling and other minor modifications

Near and far views



Title: Re: More Columnar
Post by: luvsmuzik on September 01, 2017, 01:27:29 AM
Today's doodle Moss3 tgo file share AP
I think it needs a raptor in the fog :)
Title: Re: More Columnar
Post by: bobbystahr on September 01, 2017, 06:59:58 AM
And a pop of prehistoric foliage...there's some from XFROG freebies I think.
Title: Re: More Columnar
Post by: luvsmuzik on September 02, 2017, 01:10:36 PM
 :)
Title: Re: More Columnar
Post by: Dune on September 03, 2017, 06:22:37 AM
The Strange Island of Dr. Moreau comes to mind.
Title: Re: More Columnar
Post by: Dragonfire on September 03, 2017, 03:25:55 PM
Wow, so great landscapes!
Now and then I think I am too stupid for TG ;)
Title: Re: More Columnar
Post by: luvsmuzik on September 03, 2017, 08:24:25 PM
@Dune...Thankyou! I succeeded then if this appears creepy! I should tighten up the quality on that mist and I will. :)
@Dragonfire...Such a compliment!  Thankyou! Someday perhaps I can combine as you do and have a surprise! :)

Okay going for some dense foliage and going to attempt a small stream in the foreground next.

Moss 3 AP (file sharing)
Late summer grass by masonspappy here. (file sharing) Thanks again!
Title: Re: More Columnar
Post by: luvsmuzik on September 03, 2017, 11:22:57 PM
....one ridge over.....
Change one little powerfractal color...just messin' :)
Title: Re: More Columnar
Post by: Dune on September 04, 2017, 05:35:52 AM
Your grass seems to be floating in front of the rockwall. Did you set a slope restraint and rotate to ground?
Title: Re: More Columnar
Post by: luvsmuzik on September 04, 2017, 11:50:42 AM
Your grass seems to be floating in front of the rockwall. Did you set a slope restraint and rotate to ground?

You are probably correct. I was using the moss object to imitate leafy vines. Scale is probably too large and not anchored right for closeups. I will work on a fix. Thanks!

As you can see the whole terrain has a few issues.
Title: Re: More Columnar
Post by: luvsmuzik on September 05, 2017, 03:19:22 PM
Getting closer  :)
Title: Re: More Columnar
Post by: luvsmuzik on September 07, 2017, 03:04:10 PM
Trying to add foliage.

Second set is test of node system on new terrain.
Title: Re: More Columnar
Post by: luvsmuzik on September 08, 2017, 08:08:26 PM
I think my unit said...."I have noooo idea, do you?"...and did this. :)
Title: Re: More Columnar
Post by: bobbystahr on September 09, 2017, 05:51:58 PM
I think my unit said...."I have noooo idea, do you?"...and did this. :)

How the heck did you get upside down strata? Very interesting image.
Title: Re: More Columnar
Post by: Dune on September 10, 2017, 06:02:47 AM
Bobby: if you do a lateral displacement (after compute terrain) and then a strata shader, you get overhanging strata as well.

Something simple like this (even without compute terrain) as a start.
Title: Re: More Columnar
Post by: luvsmuzik on September 10, 2017, 02:22:56 PM
Bobby: if you do a lateral displacement (after compute terrain) and then a strata shader, you get overhanging strata as well.

Something simple like this (even without compute terrain) as a start.

That must be what happened above. ^^^ The original file share did not have compute terrain nodes and I stuck some in there. :) I just am fiddling changing terrain seed and scalar and scalar seed, displacement strength etc.

Here is today's experiment. :)
Title: Re: More Columnar
Post by: luvsmuzik on September 10, 2017, 03:47:51 PM
Before and after....issues, issues...
I tried to put a low pink haze on this and the calcified rock is a little too strong....WIP
Still rendering in 40 minutes or so with two atmospheres and haze.
Title: Re: More Columnar
Post by: bobbystahr on September 11, 2017, 02:52:53 PM
Bobby: if you do a lateral displacement (after compute terrain) and then a strata shader, you get overhanging strata as well.

Something simple like this (even without compute terrain) as a start.

Ulco...had a hour or so with this before the gig last night and it's wonderfully adaptable to the Bobby Mind...thanks again...will post something when I get a final...
Title: Re: More Columnar
Post by: luvsmuzik on September 11, 2017, 07:47:17 PM
Speaking of lichen....
Quite by accident I hit upon this with a lateral displacement. My rock wall resembles tree bark I think. Going to try this on a tree object and see what happens. :)
Title: Re: More Columnar
Post by: bobbystahr on September 12, 2017, 06:59:46 AM
Bobby: if you do a lateral displacement (after compute terrain) and then a strata shader, you get overhanging strata as well.

Something simple like this (even without compute terrain) as a start.

here's where I took it Ulco and thanks again. Lovely water by Ade shared over on facebook. Still a bit lo res. C&C please.
Title: Re: More Columnar
Post by: luvsmuzik on September 12, 2017, 09:45:03 PM
Bobby: if you do a lateral displacement (after compute terrain) and then a strata shader, you get overhanging strata as well.

Something simple like this (even without compute terrain) as a start.

Overhang tgd. with clouds and haze, render time 40 minutes 0.6 detail, AA4. Thank you for that setup! More to explore!
Title: Re: More Columnar
Post by: Dune on September 13, 2017, 05:57:55 AM
Is that bleached out effect on purpose? You don't really see any overhangs now.

EDIT: I'll add some stuff to this setup for you to play; see file share later.
Title: Re: More Columnar
Post by: luvsmuzik on September 13, 2017, 03:42:26 PM
Is that bleached out effect on purpose? You don't really see any overhangs now.

EDIT: I'll add some stuff to this setup for you to play; see file share later.

Oh cool! Thanks!
I was so carried away with my clouds, I didn't really do a good camera angle on that one ^^^^. Here is another POV without the clouds.  :) Soft shadows @ 1.5 and 18. I really want some water in there....like a dripping water fall..but oh well :)
Title: Re: More Columnar
Post by: bobbystahr on September 13, 2017, 06:32:45 PM
Now that's a really nice POV...water dripping  is a chimera
Definition of chimera
 :an illusion or fabrication of the mind; especially :an unrealizable dream
a fancy, a chimera in my brain, troubles me in my prayer óJohn Donne
His utopia was a chimera.
Title: Re: More Columnar
Post by: luvsmuzik on September 13, 2017, 07:23:28 PM
 :)Thank you bobby! I learn something here everyday.
I too am watching, learning from others about vector displacement. I know the simple road setup with the simple shape shader uses a curving method. I am trying to figure out how the preview for terrain is similar in this overhang strata tgd. Some of my experiments are rather bizarre and others not so bad. I get my xyz confused also, so go figure, ha. Always fun. :)
Title: Re: More Columnar
Post by: luvsmuzik on September 14, 2017, 12:40:41 AM
Generated terrain, strata, displacements, and water with low reflection and volume density.
Schmeerlap's  2012 hidden waterhole tutorial modified.
Title: Re: More Columnar
Post by: Dune on September 14, 2017, 06:18:01 AM
You should think about fractals as (invisible) clouds in the TG space; whites do something, blacks do nothing, negative 'blacks' also do something, especially if unclamped. So modulate those unseen fractals to patterns you need (stretching, adding, subtracting, mixing, masking...), and apply them to a terrain (after the firstly modified terrain has been calculated).
Color adjust does a hard clamp, if you use a (blue node) smooth step scalar, you can make a smooth step of your greys.
It's not always easy to see what you're doing as such, but a test surface layer can give you an idea if you plug the texture in, or even a big (vertical) card object if you texture that with your mix of greys).
Title: Re: More Columnar
Post by: luvsmuzik on September 15, 2017, 06:19:45 PM
@Dune, working on those very things. Thanks for that explanation! I shall also concentrate on the masked SSS for the displacement area.  ;D Missed that when on this POV.
Here is another render of the overhang strata tgd.

Before I spend a few hours messing with these clouds anymore, can anyone tell me if the noisy noise in the clouds is due to the micropoly detail and AA limits of the free version? I have edge sharpness set at 75 I think and voxel at 80. It is a just a default cloud V4, but height is 5000.
Title: Re: More Columnar
Post by: luvsmuzik on September 15, 2017, 06:38:31 PM
hi, luvsmuzik.
The lower part of "sunrise strata 2" has the right size for the vertical structures, imo.
Embedded in a major other rock structure (smaller, rougher) this could be a more diverse and interesting view, I can imagine.
Using it on a complete hill/mountain-side is a bit too much for my taste.
Keep tweaking.
Cheers, Klaus

I took this to heart and dissected the displacements on this file, (mhaze Columnar Rocks file share) backing off a little and changing some slope values. I also isolated the smaller displacements and lowered them as they were making my grassy areas do weird things...duh... ;D

Added a simple shape stream and lowered exposure a tad.
Title: Re: More Columnar
Post by: bobbystahr on September 15, 2017, 08:38:59 PM
Now that's coming along nicely...it's really all about scale in all things.....
Title: Re: More Columnar
Post by: Kadri on September 15, 2017, 11:43:52 PM

Looks good.
Title: Re: More Columnar
Post by: luvsmuzik on September 17, 2017, 08:53:34 PM
Thanks bobbystahr and Kadri!

Flipping around through different files today. Did this one Dune's Overhang Strata, before I realized you are suppose to concentrate on the distribution shader's simple shape coordinates...

Oh well, I got some overhangs anyhow. I will work on it.  :) 500m lake, way shorter render time. :)
Mr. Lampost's bushpak from file shares.
Title: Re: More Columnar
Post by: Dune on September 18, 2017, 06:03:59 AM
It's often useful to have this redirect or vector displacement localized, so not to have the obvious sideways displacements everywhere.
Title: Re: More Columnar
Post by: bobbystahr on September 18, 2017, 02:05:44 PM
It's often useful to have this redirect or vector displacement localized, so not to have the obvious sideways displacements everywhere.

So I noticed...lots to retain in that set up. In my messing around I mainly played with the seeds going into the vector displace and the numbers in the Vector Displace itself till I got my croc nose overhang
Title: Re: More Columnar
Post by: luvsmuzik on September 20, 2017, 03:05:07 PM
Playing with simple shape shader and ambient occlusion.
Title: Re: More Columnar
Post by: bobbystahr on September 20, 2017, 06:40:33 PM
Playing with simple shape shader and ambient occlusion.

Nicely done.
Title: Re: More Columnar
Post by: luvsmuzik on September 20, 2017, 10:56:35 PM
From file sharing nice strata setup   http://www.planetside.co.uk/forums/index.php/topic,23627.msg239126.html#msg239126

Setup uses an alpine fractal and explanation of how to alter seed and other variables  :)
Working on incorporating terrain to surround ....
Title: Re: More Columnar
Post by: luvsmuzik on November 19, 2017, 03:48:21 PM
TG Creative render at 0.8 micro detail and 6 AA. 10 hour render

This is a larger version of earlier render from great file share Rock Study by mhaze. Minor adjustment to displacements.