Recent Posts

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91
Open Discussion / Enter the Quixel Mixer contest
« Last post by Danny on May 24, 2018, 03:39:11 PM »
https://www.youtube.com/watch?v=E4p33DHfEro&feature=share

https://80.lv/articles/join-the-quixel-mixer-contest/

Contest guidelines

    Create the best looking diorama in the renderer or engine of your choice, using only Quixel Megascans Assets and materials created in Quixel Mixer
    Create 1-to-2 materials in Mixer, then use these (1-to-2) created materials as the ONLY tiling material in your renderer
    You may use up to, but not more than, five 3D Megascans assets and/or decals for flourishes to your render

Donít have a Megascans subscription? Sign up for a free 30-day subscription today!
Work in progress posts

When posting your WIPs on Twitter, Instagram, or on Facebook, donít forget to use the hashtag: #QuixelMixer. You could also join and post on our Facebook Group: Quixel Art Community.
Final submissions

Please submit your final entries via email to galen@quixel.se.
Deadline

The deadline for submitting final entries is June 4.
Announcement

The winners will be presented on the QuixelTools Twitch livestream on June 6.
92
File Sharing / Re: Different textures
« Last post by bobbystahr on May 24, 2018, 02:39:00 PM »
Thanks guys. I'll try again, perhaps mine is a bit paranoia  ;)

I got no badness but it was a mighty long download, bout an hour and a half on my connection. I could share it with you on sendspace if y don't wanna risk it.
93
Image Sharing / Re: Erosion in 4 renders
« Last post by luvsmuzik on May 24, 2018, 01:39:49 PM »
Here I halved or doubled the x,z values in vector constants for the voronoi noise
94
Terragen Discussion / Re: Dani's Erosion implemented in Gaea
« Last post by luvsmuzik on May 24, 2018, 01:35:50 PM »
NICE!
95
Terragen Discussion / Re: Dani's Erosion implemented in Gaea
« Last post by SILENCER on May 24, 2018, 01:27:58 PM »
I mean Daniil.  Typo.
To my knowledge, Dax implemented some of his code, or whatever was needed to bring those features into his software.
Nevertheless, looks boss.

And here it is in Terragen
96
Image Sharing / Strata Mixing
« Last post by luvsmuzik on May 24, 2018, 12:40:02 PM »
Surface layer combinations....testing altitude and slope limits (again)
97
File Sharing / Re: Real Strata Outcropping
« Last post by Hannes on May 24, 2018, 12:34:19 PM »
A very detailed explanation!  ;D ;D ;D
98
Terragen Discussion / Re: group objects to population
« Last post by luvsmuzik on May 24, 2018, 12:19:15 PM »
You can do this out of Terragen if you have some 3D software like Blender or Poseray. Keep in mind that your group will come in exactly as positioned in your group and after grouping you should set an origin. Then also set rotation limits and scale limits once imported. (Group will vary by group, not within the group)
99
Image Sharing / Re: Erosion in 4 renders
« Last post by luvsmuzik on May 24, 2018, 12:11:54 PM »
An old tgd file by WASasquatch, Bulbous cracks. Ran this through some mild erosion WIP
100
File Sharing / Re: Real Strata Outcropping
« Last post by luvsmuzik on May 24, 2018, 12:01:30 PM »
I want to know if these details are more detailed?

The details are in the general details from the overall details, some smaller obscure details having larger details that are a part of the remaining details within the primary details, secondary details, some other minor details and those are in effect the entirety of the details.

AP's DNA analysis ......aka family tree   ;D
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