Recent Posts

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91
Open Discussion / Logo
« Last post by sjefen on March 27, 2017, 10:02:00 AM »
Hi,


I'm working on a logo to put on my images as a signature, but I haven't done anything
like this before, so I'd like some inputs on what you guys think.

It is built on my initials. The "T" and "H", if you can se it? I took away one part of the H cause
it didn't look right, but maybe I was wrong.

Any input is welcome  :)


- Terje
92
Image Sharing / Re: My name is Bond...
« Last post by Dune on March 27, 2017, 06:27:41 AM »
Take the color image texture that goes onto the train and haul it through photoshop to desaturate the colors, save as separate tif/jpg and reimport that into the object. If the colors are separate parts with a plain color, just decrease those color's saturations in the respective default shaders.
93
Image Sharing / Re: Aurora Borealis
« Last post by Dune on March 27, 2017, 06:23:56 AM »
Don't, didn't, but you can ask them.
94
Terragen Discussion / Re: relocate DEM
« Last post by Dune on March 27, 2017, 06:23:06 AM »
I haven't actually thought of that, but was thinking about rotating the whole planet with all on it, as the Blue Marble spherical image needs to go with it preferably, so that's also a problem. But I will check out what's possible again.
95
Image Sharing / Re: Phillipe (we'll call him Phil) was Not Happy
« Last post by bobbystahr on March 27, 2017, 04:48:32 AM »
and here's the close shot with new road surface
96
Image Sharing / Re: Phillipe (we'll call him Phil) was Not Happy_SUNDAY UPDATE
« Last post by bobbystahr on March 26, 2017, 11:53:36 PM »
Here's the far shot with the repaired road..previous nowrendering. Forgot to set it before I went to sleep and I've been out most of today. It'll be a few hours at least.
97
Terragen Discussion / Terragen importer/exporter for Blender
« Last post by kalwalt on March 26, 2017, 07:03:31 PM »
Hi Terragen people!  :)
I'm developing a little addon for Blender software that let you import and export a .ter (terragen format) file. Previously there was an old script for this but is pretty old now and unusable with the new Blender version.  I'd like a feedback from the Terragen users, so if you use Blender download it form here:
https://github.com/kalwalt/terragen_utils
if you want to test the import multi tile feature grab it from the dev branch:
https://github.com/kalwalt/terragen_utils/tree/dev
for some basic infos, go to the wiki:
https://github.com/kalwalt/terragen_utils/wiki
For any issues report here:
https://github.com/kalwalt/terragen_utils/issues

I'm new to python programming and blender dev also, i'm not a professional developer so bugs will be possible. In this period i'm also contributing to the Sverchok addon https://github.com/nortikin/sverchok, but this is another story, i think i willl introduce this in another thread in this forum.

My idea of the addon is also to save a .tgd with all the obj and terrain files, but i think i will deal with it in an imprecise moment. Now I will be happy if someone try and use my addon...
Thanks for the attention.
Walter Perdan
98
Terragen Discussion / Re: Terragen on Linux
« Last post by kalwalt on March 26, 2017, 06:43:36 PM »
Terragen runs under new wine (x64), but requires some fonts to be installed with winetricks. Without fonts TG crashes - maybe that could be improved.
hi, which fonts need to be installed? i  tried recently Terragen with wine but it crash...
99
Image Sharing / Re: Where’s Arnaud?
« Last post by Oshyan on March 26, 2017, 06:18:13 PM »
I like the latest, "terrain8". Fantastic sense of depth.

- Oshyan
100
Terragen Discussion / Re: RTP not working
« Last post by Oshyan on March 26, 2017, 06:11:10 PM »
Thanks for the details guys, we'll look into it.

- Oshyan
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anything