Recent Posts

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91
Image Sharing / Re: Flowers for the lady at the sword's hill
« Last post by Artofgp on July 17, 2017, 01:21:02 AM »
This is really trippy stuff, Dragonfire! Nice modeling btw. I have wanted to try out blender before, and all I hear is good things about it. Keep it up!
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Image Sharing / Re: Mission to Mars
« Last post by Artofgp on July 17, 2017, 01:15:45 AM »
Nice work, Rene! Can't wait to see more :)
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Image Sharing / Re: Gabriel's World of Genesis Stuff
« Last post by Artofgp on July 17, 2017, 01:03:22 AM »
Thank you, guys! I haven't finished 2 yet but when I do, I'll make sure to post it here first!

Dune, thank you for explaining it to me. I have been practicing some of these methods. For the density shader, do you create a new shader or assign a shader for best results? Sorry for the noob question... I sometimes can't see any good results especially when I create a new PF or use an existent height map, probably because I am doing it wrong! lol I'll make sure to experiment some more on my next scene.

Here's what I am working on right now. Any critiques would be appreciated! The first image is the original render, the 2nd is post work in photoshop.
- I do believe the rock shader could be better.
- And possibly add some more Palm trees.
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Image Sharing / Re: Blue Node Playground
« Last post by KlausK on July 17, 2017, 12:08:13 AM »
Instead of painting a mask I generated it with blue nodes. "Mask Manipulator" in the network view.
This is fed into the "Fractal terrain" node which acts as a "Mix Controller" in the "Merge" node.
The pictures show the effect of the mask, using positive and negative values (+- 10) for the applied "White Colour".
This helps to control elevated or sunk in terrain respectively. Very nicely carved out structures, I think.
"Base colours" have the scale values manipulated differently.
Cheers, Klaus
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Image Sharing / Re: Blue Node Playground
« Last post by KlausK on July 16, 2017, 11:33:33 PM »
OK, thank you for the explanation, Matt. I changed the network accordingly.
Cheers, Klaus
96
File Sharing / Re: Global city lights.
« Last post by Oshyan on July 16, 2017, 10:59:57 PM »
Excellent, thanks for sharing! But might I suggest putting your notes and suggestions for use into a text file in the zip as well? I haven't looked at the TGD yet so it might already be in note nodes, so ignore me if so. ;)

- Oshyan
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Terragen Animation / Re: GI problem?
« Last post by bigben on July 16, 2017, 10:41:39 PM »
Photoshop filling the scratch disk... Windows Explorer failing to respond  = dark renders ;).  Probably killed a few other things along the way that impacted rendering.  Note to self... don't work on global source images while using TG.
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File Sharing / Re: Global city lights.
« Last post by bigben on July 16, 2017, 10:26:22 PM »
Thanks. I'll give those a try. 
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File Sharing / Re: Angle from a reference vector
« Last post by Ariel DK on July 16, 2017, 06:15:19 PM »
I formatted my PC a few days ago, saying this

@ Oshyan: yes, is PW. I finally buy PS cc v.18 yesterday, but the jpeg module was bad configurated, the original tiff is much more detailed

@ bigben: this scene already contains auroras  ;) i will make a render test now, but gonna be slow, because for now im only dedicating 512 mb for VRAM
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Image Sharing / Re: 0, 0, 0 tree popping up
« Last post by bobbystahr on July 16, 2017, 06:13:09 PM »
What if you make a black mask (SSS) at 0/0/0?

Worth  a try I guess...or a Painted dot...will let y know if it works when the problem resurfaces....and it will....
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