Planetside Software Forums
General => User-contributed Tutorials => Topic started by: mayda on January 26, 2007, 01:14:50 PM
this is a quick, short and clear tutorial of the previous post:
sorry, i've found the time to rewrite all just today...
first of all you've to put the attatched "stars.jpg" files into your folder c:/ ....
this is a starfield that i've generated using glitterato (a photoshop plugin, youi may download it for free... it's a limited time demo)
2nd step, we want to add this starfield to the sky.
Go in the object panel, select your background, than the surface shader tab.
Into this you've to create a new shader, a new "default shader" where now there's a background shader.
Go into it and set the stars.jpg as a background for diffuse colour and for luminosity.
Set the luminosity value at higher value if you want to make stars visible by day.
movin' your camera you may obtain something like this
tgd file here> http://forums.planetside.co.uk/index.php?action=dlattach;topic=444.0;attach=876 (http://forums.planetside.co.uk/index.php?action=dlattach;topic=444.0;attach=876)
and now the best touch!
simply add a cirrus layer and put a planet for half before your sun (visible disk checked and increase the radius of it).
all that fabulous colours are generated by tgd...
tgd file here> http://forums.planetside.co.uk/index.php?action=dlattach;topic=444.0;attach=879 (http://forums.planetside.co.uk/index.php?action=dlattach;topic=444.0;attach=879)
hope that this tut will be better of the previous version....
have a good day!
This tutorial is much clearer than the previous version. Thanks!
Great Stuff May!
Those colours are amazing... Thanks for the tut.
Nice tutorial. Very helpful
OK I'm lost. I'm currently using version 1.9.04.1
I go into my Objects->background->shaders tab then in the Surface Shader selection do I select to 'Assign' a shader, create a new one and which of them. I tried adding a new image map shader bt its not working at all for me.
Aurora... it has to be a default shader.
Double-click the grey 'background' node to bring up it's own properties window. In the 'surface shaders' tab,click the grey square to the right of the surface shader box. 'Create new shader' / 'other surface shader' / 'Default shader'. This replaces the original background shader. Click the grey box again and select 'Go to "Default shader (n)" ' where you can load up your images by selecting the folder icon to the right of 'Colour image' and 'Luminosity image' in the 'Colour' tab. Very simple walkthrough.
The tutorial is fantastic, thankyou.
More than 10 years later, and this is still useful. Thanks for an easy way to get stars!