Please don't ask for a meaning in this image. I have no idea.
An older scene I dug out and tried to improve. Once again TG showed it's ability to handle huge amounts of models. While I could hardly edit anything on one of the quite detailed building/ruin structures in 3ds Max (a plane modified with several instances of the Greeble plugin), I have six of them in TG. Plus some more nurnies and structures. Plus some trees populated upon them. Plus some ivy branches growing upon them. Plus two populations of leaves on these branches with 4.2 millions instances each. Plus the pods or whatever this is with some quite detailed ivy structures.
And two layers of (V2) clouds with "receive shadows from surfaces" on.
Rendertime for this image in 4K was six and a half hours.
Btw: all models except the trees made by myself.
Nicely done.
Definitely a story in there.
Pretty cool looking scene ;)
Hey great, Hannes!
No meaning? I think it has one: "Resident Evil** meets Planet Of The Apes in District 9" 8) ;D
I share your enthusiasm about TG's ability to handle that huge amounts of models!
I had some models I couldn't even open in neither Wings3D nor PoseRay -- but no problem to open 2 or more instances in TG...
**Ok - for a Resident Evil context you would have to recolor the ivy into glossy black :) )
Cool city, Hannes.
Very cool. I imagine it as the ultimate outcome of the "Day of the Triffids" scenario.
(http://www.fanboy.com/wp-content/uploads/2008/11/day-of-the-triffids.jpg)
8)
So, how much RAM is needed for that scene?
Quote from: j meyer on February 28, 2017, 11:56:59 AM
8)
So, how much RAM is needed for that scene?
2nd this info request....curious Bobby. And damn, y' beat me to space ivy. This is pehaps the scariest image in many ways I've seen lately...not that I look for 'em mind you...and scary good as well....
Looks great Hannes.
Thanks guys, I have 16GB, which is average nowadays I think.
Great pic Hannes...............I remember watching "Triffids" a very long time ago. Thanks for the memories fleetwood. :)
Saw the original 'triffids' back in the '60s. Awesome special effects (to an 8 year old). ;D
A beautiful nightmare! Great set up!
I have 16GB too but had to pull 2 /4GB ramchips out cos tg3 keeps crashing.....its ok to have these on my modelling apps, but terragen don't like the extra ram
great scene
Quote from: ADE on March 01, 2017, 01:53:05 PM
I have 16GB too but had to pull 2 /4GB ramchips out cos tg3 keeps crashing.....its ok to have these on my modelling apps, but terragen don't like the extra ram
Most probably those rams are faulty or something? Otherwise it makes no sense... :o
Cooool Hannes. What version of 3DS Max do you have?
- Oshyan
Thanks Oshyan! I have 2010.
Ah, ok. Just curious if newer Max versions handle big geometry better. Your comments are pleasing but a little surprising these days. :)
- Oshyan
Great image Hannes! Versions after 2014 are way more stable for handling geometry and layers - according to my friend who made it that way :)
Thanks again! Surprising these days? What do you mean, Oshyan?
Speaking of max, does anyone know of a decent converter for ,fbx? A lot of cool stuff out there in .fbx format.
Quote from: Hannes on March 01, 2017, 09:00:23 PM
Thanks again! Surprising these days? What do you mean, Oshyan?
I just mean that I would expect Max's capabilities with large geometry counts to improve over time since the actual demands of content creation are increasingly high-polygon.
- Oshyan
Quote from: Oshyan on March 02, 2017, 01:51:42 AM
Quote from: Hannes on March 01, 2017, 09:00:23 PM
Thanks again! Surprising these days? What do you mean, Oshyan?
I just mean that I would expect Max's capabilities with large geometry counts to improve over time since the actual demands of content creation are increasingly high-polygon.
- Oshyan
Indeed I'd have expected that, but TG sets the bar high.
great render... Triffids indeed!
Quote from: bobbystahr on March 01, 2017, 10:09:03 PM
Speaking of max, does anyone know of a decent converter for ,fbx? A lot of cool stuff out there in .fbx format.
Blender imports fbx. I forget which model I converted, but I was able to do it in Blender, export as obj. then run through Poseray.
Quote from: Oshyan on March 02, 2017, 01:51:42 AM
I just mean that I would expect Max's capabilities with large geometry counts to improve over time since the actual demands of content creation are increasingly high-polygon.
- Oshyan
Ah, I see. Of course, if I would use bounding boxes in the preview for example in Max, it would respond faster, but I wouldn't see what I'm doing.
However, I think the handling of models in TG is simply clever.
Quote from: Hannes on March 02, 2017, 09:43:09 AM
Quote from: Oshyan on March 02, 2017, 01:51:42 AM
I just mean that I would expect Max's capabilities with large geometry counts to improve over time since the actual demands of content creation are increasingly high-polygon.
- Oshyan
Ah, I see. Of course, if I would use bounding boxes in the preview for example in Max, it would respond faster, but I wouldn't see what I'm doing.
However, I think the handling of models in TG is simply clever.
For sure, even on this 8G RAM dell it loads incredibly huge pops without a complaint and I've loaded some quite huge models on this clunker as well...
hannes, fleetwood
I like that OP and the fleetwood image connection very much 8)