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General => Terragen Discussion => Topic started by: René on February 14, 2017, 04:01:09 AM

Title: Sculpting?
Post by: René on February 14, 2017, 04:01:09 AM
I wonder if it would be possible to add (basic) sculpting to Terragen. The reason I ask is because I often feel the need to correct mistakes. I currently use the painted shader but that is cumbersome and far from intuitive. Sculpting would also be useful if you have to work from a sketch or art direction.
Title: Re: Sculpting?
Post by: Matt on February 14, 2017, 02:28:18 PM
Yes, and we have some ideas how we're going to do this :)

Matt
Title: Re: Sculpting?
Post by: TheBadger on February 14, 2017, 05:06:17 PM
 :) :'( ;D :) :-* :'( :)

Happy emotions
Title: Re: Sculpting?
Post by: Dune on February 15, 2017, 01:57:59 AM
Yes, lateral sculpting without the use of expensive computes!  :P
Title: Re: Sculpting?
Post by: AP on February 15, 2017, 02:43:24 AM
A sculpting tool would be great as this would be most welcoming and hopefully stable and smooth, even on very large areas. Terragen Classic has such a feature so why not an update in 3D.
Title: Re: Sculpting?
Post by: mhaze on February 15, 2017, 04:22:17 AM
This would be an awesome addition to TG's toolbox.
Title: Re: Sculpting?
Post by: René on February 15, 2017, 04:52:07 AM
All in all good news and I'm glad I'm not the only one who has sculpting on his/her wish list, wich brings me to the enevitable question: any idea when we can expect this addition. :) ;)
Title: Re: Sculpting?
Post by: DannyG on February 15, 2017, 12:52:17 PM
While your adding a sculpter you can also add a Sketch-Up like modeler in there. I think that would be a good idea, if you haven't thought of this already ;- )
Title: Re: Sculpting?
Post by: bobbystahr on February 15, 2017, 01:22:24 PM
Quote from: Danny on February 15, 2017, 12:52:17 PM
While your adding a sculpter you can also add a Sketch-Up like modeler in there. I think that would be a good idea, if you haven't thought of this already ;- )

not familiar with Sketchup but a Wings3D type box modeler would be a very powerful addition. Yeaeaaah to the sculpting !
Title: Re: Sculpting?
Post by: AP on February 15, 2017, 05:54:09 PM
Sketch-Up is very easy to use, at least in my own experience. I started making use of it in a matter of minutes. In the case of Wings 3D, I am perplexed.
Title: Re: Sculpting?
Post by: Matt on February 15, 2017, 06:42:02 PM
Quote from: René on February 15, 2017, 04:52:07 AM
wich brings me to the enevitable question: any idea when we can expect this addition. :) ;)

I cannot answer that yet ;)
Title: Re: Sculpting?
Post by: bobbystahr on February 15, 2017, 09:13:46 PM
Quote from: AP on February 15, 2017, 05:54:09 PM
Sketch-Up is very easy to use, at least in my own experience. I started making use of it in a matter of minutes. In the case of Wings 3D, I am perplexed.

does sketch up output .obj...when I tried it it was only skp and something else. granted it was brand new then and I was too busy to do 3D pre retirement as much as now. is it a free program?
Title: Re: Sculpting?
Post by: Upon Infinity on February 15, 2017, 10:50:19 PM
Quote from: bobbystahr on February 15, 2017, 09:13:46 PM
Quote from: AP on February 15, 2017, 05:54:09 PM
Sketch-Up is very easy to use, at least in my own experience. I started making use of it in a matter of minutes. In the case of Wings 3D, I am perplexed.

does sketch up output .obj...when I tried it it was only skp and something else. granted it was brand new then and I was too busy to do 3D pre retirement as much as now. is it a free program?

I believe they have a free version, but that it is the paid one that will export .obj's, if memory serves.
Title: Re: Sculpting?
Post by: bobbystahr on February 15, 2017, 10:58:26 PM
Quote from: Upon Infinity on February 15, 2017, 10:50:19 PM
Quote from: bobbystahr on February 15, 2017, 09:13:46 PM
Quote from: AP on February 15, 2017, 05:54:09 PM
Sketch-Up is very easy to use, at least in my own experience. I started making use of it in a matter of minutes. In the case of Wings 3D, I am perplexed.

does sketch up output .obj...when I tried it it was only skp and something else. granted it was brand new then and I was too busy to do 3D pre retirement as much as now. is it a free program?

I believe they have a free version, but that it is the paid one that will export .obj's, if memory serves.

Yeah, I'm thinking that's what put me off it...there's quite a library there though if you've no  talent at all at modeling so I guess it serves  the google people well enough.
Title: Re: Sculpting?
Post by: AP on February 16, 2017, 01:08:19 AM
There could be a plugin that allows exporting using other formats besides the default .skp file but do not quote me on that.
Title: Re: Sculpting?
Post by: bobbystahr on February 16, 2017, 01:33:14 AM
Quote from: AP on February 16, 2017, 01:08:19 AM
There could be a plugin that allows exporting using other formats besides the default .skp file but do not quote me on that.

check
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Title: Re: Sculpting?
Post by: Dune on February 16, 2017, 03:21:27 AM
Or an online converter?
Title: Re: Sculpting?
Post by: penboack on February 16, 2017, 12:20:29 PM
L-System anyone? ;)
Title: Re: Sculpting?
Post by: otakar on February 16, 2017, 03:15:45 PM
When I was exploring that a couple of years ago (at least) it was only possible to export obj using the paid version. I did find free third party converter then (possibly using an intermediate format, can't quite remember), but it was a fairly cumbersome process. The vast Sketchup library is very nice, though, especially for large objects like castles.
Title: Re: Sculpting?
Post by: luvsmuzik on February 16, 2017, 04:02:27 PM
You export dae in Sketchup which Blender can convert.
Object stuccolit made in Sketchup, make as component group, export dae to Blender, export from Blender as obj.
http://www.planetside.co.uk/forums/index.php/topic,22831.msg230827.html#msg230827

Hint: important option is style for control of faces and materials :)
Title: Re: Sculpting?
Post by: René on February 17, 2017, 06:35:26 AM
I thought of sculpting because Terragen is a landscape program and it would be possible in this way, without additional software, to customize the terrain and even create a new one from scratch. On the other hand, to be able to pull a few strings(vertices?) would also be welcome.