Author Topic: Epic Planet WIP  (Read 9690 times)

Offline TheBlackHole

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Re: Epic Planet WIP
« Reply #15 on: June 02, 2010, 12:37:01 AM »
I'm not really working on this very often now; I've been busy with other stuff including TG1 planets (no, that's not a typo, it's really possible to create moderately Earth-like planets from orbit in TG1) and other assorted stuff.
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Offline TheBlackHole

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Re: Epic Planet WIP
« Reply #16 on: July 09, 2010, 05:51:01 PM »
Storyboard now included!
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Offline TheBlackHole

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Re: Epic Planet WIP
« Reply #17 on: July 13, 2010, 01:25:22 AM »
Does anyone have any advice to make the asteroids more rocky? I'm having a really hard time making them look better.I'd at least like bumps on them. I also turned on Smooth normals but it doesn't show in the render. Maybe the populator is decreasing the render quality of the rocks to improve performance, but that's not what I want here.
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Offline Henry Blewer

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Re: Epic Planet WIP
« Reply #18 on: July 13, 2010, 02:38:28 AM »
You could model your roids in Blender. Then import them in.
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Offline TheBlackHole

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Re: Epic Planet WIP
« Reply #19 on: July 13, 2010, 02:59:27 AM »
Good idea, but I'm trying to do this entirely in TG2. I'll try making an asteroid in Blender. It shouldn't be too hard.
EDIT: Tried it, and it looks AWESOME!!! Thanks for the idea! I still have to get my power fractals right, but so far it is great! No render yet, but I should have one in about an hour or two.
« Last Edit: July 13, 2010, 04:05:34 AM by TheBlackHole »
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Offline TheBlackHole

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Re: Epic Planet WIP
« Reply #20 on: July 13, 2010, 05:39:25 AM »
Done in 48 min. The Blenderoids (;)) were so render intensive there were a few times I almost expected a BSoD. Thankfully, there wasn't one.
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Offline Kadri

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Re: Epic Planet WIP
« Reply #21 on: July 13, 2010, 05:44:16 AM »
Looks better , TheBlackHole  :)
I would make the big ones a little smaller and more sparser !
Maybe 1 or 2 interval populations would be good too !

Offline TheBlackHole

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Re: Epic Planet WIP
« Reply #22 on: July 13, 2010, 07:01:06 PM »
Looks better , TheBlackHole  :)
Thanks!
I would make the big ones a little smaller and more sparser !
OK, I might try that.
Maybe 1 or 2 interval populations would be good too !
I already have 2 populations, if that's what you mean. I can only have 3 populations, as I'm using the free version. Maybe I should add a third.
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Offline Kadri

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Re: Epic Planet WIP
« Reply #23 on: July 13, 2010, 07:29:03 PM »
...
I already have 2 populations, if that's what you mean. I can only have 3 populations, as I'm using the free version. Maybe I should add a third.

I did forget that! I use the free version too. But yes 3 populations could look better  :)

Offline Zairyn Arsyn

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Re: Epic Planet WIP
« Reply #24 on: July 13, 2010, 08:57:53 PM »
this is looking pretty good TBH.
Done in 48 min.
hahaha :D :D
thats nothing.
to what i'm used to getting

try increasing the detail settings it will take longer :D :D

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Offline Rudolfking

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Re: Epic Planet WIP
« Reply #25 on: July 13, 2010, 09:33:11 PM »
Try adding power fractal (large scale) as displacement? That can result groups of rocks bigger than other parts. It works fine with fake stones shader...

Offline TheBlackHole

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Re: Epic Planet WIP
« Reply #26 on: July 14, 2010, 01:40:24 AM »
I'm using object populations, Rudolfking, so I don't think power fractals will do very much. Plus I'm using a Blender model for the boulders.
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Offline TheBlackHole

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Re: Epic Planet WIP
« Reply #27 on: August 15, 2010, 05:02:34 AM »
Well, deadline's here, I'm quitting. If I render everything, the render will take so long the deadline will have been a few months ago. ::) I might as well just lock the thread. :(
« Last Edit: August 15, 2010, 05:04:38 AM by TheBlackHole »
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