Author Topic: Valley WIP  (Read 9288 times)

Offline Mor

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Re: Valley WIP
« Reply #15 on: May 27, 2010, 12:40:02 PM »
I'm not sure will I let them grow closer to the water  8)

Offline domdib

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Re: Valley WIP
« Reply #16 on: May 27, 2010, 12:59:44 PM »
Very nice - worthy of a bigger render by itself!

Offline Zairyn Arsyn

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Re: Valley WIP
« Reply #17 on: May 27, 2010, 01:02:50 PM »
Mor, are you just using just a cloud PF for your tree distribution? 

try blending it with the distribution shader, and check min./max. altitude constraints, then figure out what altitudes they need to be set to so there closer to the water.

i'm using it for all my trees in my project.
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Offline Mor

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Re: Valley WIP
« Reply #18 on: May 27, 2010, 02:06:25 PM »
I'm using a distribution shader. For now the trees are on purpose higher from the shores.

Offline Mor

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Re: Valley WIP
« Reply #19 on: May 28, 2010, 07:54:13 PM »
I've been experimenting how to get specular highlights done and here's one version. Also lowered tree level a bit  8)

Offline FrankB

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Re: Valley WIP
« Reply #20 on: May 28, 2010, 10:33:48 PM »
great! It looks more natural now!

Offline Mor

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Re: Valley (submitted)
« Reply #21 on: August 11, 2010, 04:52:00 PM »
I've been very busy at my real world render lately :), but finally found some time to scratch together everything and submit my entry.
Here's my final version:

Offline freelancah

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Re: Valley WIP
« Reply #22 on: August 11, 2010, 06:33:05 PM »
Nice work! The end result looks lovely!

Offline Hannes

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Re: Valley WIP
« Reply #23 on: August 11, 2010, 06:45:39 PM »
Wow, that looks really great! Hopefully we'll see some entries on the NWDA website soon!

Offline Henry Blewer

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Re: Valley WIP
« Reply #24 on: August 11, 2010, 10:56:33 PM »
Excellent.
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Offline dandelO

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Re: Valley WIP
« Reply #25 on: August 15, 2010, 12:52:37 AM »
I don't envy the judges jobs for this contest! Very nice indeed! Good luck, Mor!

 

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