Author Topic: Rocky Mountain WIP  (Read 4780 times)

Offline otakar

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Rocky Mountain WIP
« on: May 07, 2010, 09:53:41 PM »
Although I have no idea whether I can make the deadline (lots going on in the next few weeks) I could not resist starting on something. Not much to look at now and thinking of the texturing work ahead my head is starting to spin, but this IS a fun project.

Yeah I know there are to be 6 key frames in the submission, but 4 are enough for me for now as a start :)

Offline MGebhart

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Re: Rocky Mountain WIP
« Reply #1 on: May 08, 2010, 02:59:54 AM »
Nice terrain variations.
Marc Gebhart

Offline neuspadrin

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Re: Rocky Mountain WIP
« Reply #2 on: May 08, 2010, 03:40:00 AM »
Nice terrain variations.

Agreed, it almost looks like 4 different scenes.  Looks like a good start.

Offline Henry Blewer

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Re: Rocky Mountain WIP
« Reply #3 on: May 08, 2010, 12:32:12 PM »
Remember, the animation will only be about 30 seconds at most (or less). That's only 900 images. If there is a lot of camera motion, it will be too fast. I would keep the camera motion quite minimal.
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Offline Tangled-Universe

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Re: Rocky Mountain WIP
« Reply #4 on: May 08, 2010, 02:05:33 PM »
The animation length will be up to 1 minute at most.
(see http://forums.planetside.co.uk/index.php?topic=9702.msg101616#msg101616)

Offline Zairyn Arsyn

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Re: Rocky Mountain WIP
« Reply #5 on: May 08, 2010, 03:47:06 PM »
that was just the information i was looking for
The animation length will be up to 1 minute at most.
(see http://forums.planetside.co.uk/index.php?topic=9702.msg101616#msg101616)
good start,
the terrains look interesting.. are they procedurals or heightfields?
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Offline otakar

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Re: Rocky Mountain WIP
« Reply #6 on: May 08, 2010, 05:47:05 PM »
good start,
the terrains look interesting.. are they procedurals or heightfields?

Thanks. A combination of both. I think I'd prefer camera movement that's not too slow, but I realize none of that is up to me. None of the key frames may actually be used in the animation anyway, if an animation is ever made...

Offline FrankB

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Re: Rocky Mountain WIP
« Reply #7 on: May 08, 2010, 07:00:14 PM »
Hi, the goal is indeed to use these key frames as way points of course. Just make sure you can a. create an animation path if you already have TG2 with animation, or b. keep the tgds of these key frames so that we can read the resepctive camera coordinates.

Regards,
Frank

Offline otakar

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Re: Rocky Mountain WIP
« Reply #8 on: May 12, 2010, 11:17:28 PM »
Frank,

I am just setting up six different cameras in the TGD and naming them accordingly. Hope that'll do.

I got a question though, does the scene have to hold up when you zoom into the landscape? For performance reasons I was going to decisively limit the level of detail, but that also means that you do not want to lower the camera a whole lot or the results will be clearly sub-par...

Here's key frame 1 a bit further along.

Offline FrankB

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Re: Rocky Mountain WIP
« Reply #9 on: May 12, 2010, 11:27:31 PM »
don't hesitate to make the six waypoint renders high quality. We'll optimize the render quality for the animation anyway if required.

Regards,
Frank

Offline rcallicotte

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Re: Rocky Mountain WIP
« Reply #10 on: May 17, 2010, 06:49:10 PM »
Nice progress.  It's looking good.  Keep the lighting and the textures looking good while moving at FPS.
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Offline otakar

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Re: Rocky Mountain WIP
« Reply #11 on: June 08, 2010, 11:27:14 PM »
I don't think I can make a lot of progress before the deadline. The World Cup is just too close and then it's three games a day to watch plus news around the tournament, so it'll be a crazy month. I still remember the little sleep  got 4 years ago when all the games were broadcast in the U.S. live for the first time. Oh well, not unexpected, I hope you guys won't be as distracted as me :) Some great looking projects here...