Author Topic: Gem cuts  (Read 1397 times)

Offline bigben

  • Member
  • *
  • Posts: 1891
  • The Long Stranger rides again
    • Tinkering with Terragen
Gem cuts
« on: April 23, 2009, 09:27:30 PM »
I'm sure someone will want to play with these:

http://www.3dlapidary.com/HTML/Models.htm

Offline Mohawk20

  • Member
  • *
  • Posts: 1471
  • Custom worlds on request... habitable on delivery.
    • Terrabits.eu
Re: Gem cuts
« Reply #1 on: April 23, 2009, 09:37:04 PM »
Ohhhh, time to get that water shader out of the freezer! Let's play...

Imagine a treasure room in TG2, loads of these models in different colours, all reflective and transparent. That's only for the i7 owners.
Howgh!

www.Terrabits.eu - New and improved!

Offline Zylot

  • Member
  • *
  • Posts: 297
Re: Gem cuts
« Reply #2 on: April 23, 2009, 09:50:41 PM »
Cave + gems == Treasure.  What do yah say Frank?

Offline rcallicotte

  • Member
  • *
  • Posts: 9513
Re: Gem cuts
« Reply #3 on: April 23, 2009, 10:43:33 PM »
Thanks Ben.  Not sure I'll have time for these, but I looked anyway.   ;D
So this is Disney World.  Can we live here?

Offline bigben

  • Member
  • *
  • Posts: 1891
  • The Long Stranger rides again
    • Tinkering with Terragen
Re: Gem cuts
« Reply #4 on: April 23, 2009, 10:48:43 PM »
For the nerds wanting to be "accurate" there's also a table of recommended RIs for each cut.  I've copied it  ;)

 

anything