Author Topic: medieval Zutphen  (Read 7719 times)

Offline Mohawk20

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Re: medieval Zutphen
« Reply #15 on: April 14, 2009, 02:55:15 PM »
Indeed, feels a bit like the Archeon in Alphen aan de Rijn.  http://www.archeon.nl/

I agree about the trees, the size is just fine.
Howgh!

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Offline bobbystahr

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Re: medieval Zutphen
« Reply #16 on: April 14, 2009, 03:01:16 PM »
WOW...says it all...easily the best use of TG I've seen ever...so far. I agree with Jo and Kudos on your use of XFROG as a modeling app for stuff other than Trees and Veg...it's almost encouraging enough to get me to actually purchase and use the app....right after I manage to afford TD2...sigh...great work and I do think if you had a commercial outlet you could find a market for images like this...keep on tweakin man.. ...
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Offline tumasch

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Re: medieval Zutphen
« Reply #17 on: April 17, 2009, 10:57:25 AM »
I'm completely enthralled and it makes me want to dive into TG again :-)
Décider c'est mourir un peu.

Offline otakar

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Re: medieval Zutphen
« Reply #18 on: April 20, 2009, 10:52:55 PM »
I was looking for the name of the new game this is designed for when I first saw this, you know the stills that draw you in. This is some stunning work and confirms what I have always believed. If you're a one-man shop you need to know about modeling and be knowledgeable in post-work to crank out unique pieces like this. Congratulations, you've made more than a few jaws drop!

Offline Dune

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Re: medieval Zutphen
« Reply #19 on: April 28, 2009, 02:46:12 PM »
 ;D ;D ;D

---Dune
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Offline Sen

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Re: medieval Zutphen
« Reply #20 on: May 11, 2009, 11:54:00 PM »
Omg your latest render from april 14th is incredible. Fantastic detail and surface and models and and *gasp*. : )

Offline Volker Harun

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Re: medieval Zutphen
« Reply #21 on: August 23, 2009, 11:16:07 AM »
Bumping this thread to the top of the list ... it is really worth it! Good work!

Offline aymenk2003

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Re: medieval Zutphen
« Reply #22 on: August 23, 2009, 02:19:07 PM »
good work ... there is a great number of a small detail that I wonder how many time it took to model this work ?
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Offline Dune

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Re: medieval Zutphen
« Reply #23 on: August 23, 2009, 06:44:32 PM »
a couple of weeks tweeking and building 3D, a lot of work!
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline aymenk2003

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Re: medieval Zutphen
« Reply #24 on: August 23, 2009, 10:07:37 PM »
 :o :o :o
patience ....


NKAID...
Le peu que je sais, c'est à mon ignorance que je le dois.

Offline Falcon

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Re: medieval Zutphen
« Reply #25 on: August 24, 2009, 06:31:10 AM »
This is one of the best renders I've seen so far. Congratulations.

Did you make the houses and other models yourself or were they provided by your customer?
I'm asking because I'm always looking for medieval-style buildings, and most are fairly expensive.

Offline Dune

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Re: medieval Zutphen
« Reply #26 on: August 24, 2009, 06:59:27 AM »
I made them in XFrog, which is really for trees, but with a little experimenting you can get something that looks like buildings and boats, seen from a distance. Some parts are done up in PS. I'm also looking for more detailed medieval (and stone age) buildings for close-up views, can't make them myself.
The most time-consuming part of this render was to get about 60 buildings exactly into the right spot (I had a map from the client), at the right angle and height. One by one, testing, change a little, testing, change a little, testing, next one.............................. bloody awful.

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Offline schmeerlap

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Re: medieval Zutphen
« Reply #27 on: August 24, 2009, 09:03:52 AM »
That's a fantastic historical scene, with excellent detail. I'd love to see this vast vista posted in the CGS gallery where it would admirably illustrate the quality work that can be achieved using T2.

John
I hope I realise I don't exist before I apparently die.

Offline Tangled-Universe

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Re: medieval Zutphen
« Reply #28 on: August 24, 2009, 09:11:48 AM »
That's a fantastic historical scene, with excellent detail. I'd love to see this vast vista posted in the CGS gallery where it would admirably illustrate the quality work that can be achieved using T2.

John

Yes! That sounds like a very good idea to me :) How do you feel about that Ulco?

Martin

Offline Dune

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Re: medieval Zutphen
« Reply #29 on: August 25, 2009, 06:11:07 AM »
I cannot do that (just yet). It has to be published first. And, actually, I am a bit reluctant putting work full size on the internet. Before long it'll be distributed all over the world... I live partially from copyright payments, you know.
In case you still haven't seen enough of my work: www.ulco-art.nl

 

anything