Author Topic: Water Library  (Read 35191 times)

Offline TheBadger

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Re: Water Library
« Reply #30 on: June 14, 2015, 11:55:28 PM »
Just added this to the scene I was working on from the other thread. Going to test render now and see what I have to do to get the sediment the way I want. Thanks again.
It has been eaten.

Offline RosKos

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Re: Water Library
« Reply #31 on: January 08, 2017, 06:14:40 PM »
Hey, guys! Help me please... I'm trying to make animation water. but not understand, how make it move. What shader necessary use?
I'm use Terragen 4.

Offline Dune

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Re: Water Library
« Reply #32 on: January 09, 2017, 06:38:36 AM »
This is not really the best place to ask. Here is better: http://www.planetside.co.uk/forums/index.php/board,1.0.html

But the principle is that you can add a transform shader between some power fractal for the waves and the water surface. Changing the Y (and if necessary X and Z) values along the frames will get the fractal displacement to move. Another possibility is using the 4D noise in the animation tab. One requisit being that you have the animation version of TG.
But I primarily suggest using the search function and read all posts and threads about water and animated water. Lots of clues and info there.

Good luck.
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Offline Oshyan

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Re: Water Library
« Reply #33 on: January 09, 2017, 08:15:51 PM »
You can also just animate the default shapes (displacement) of a Water Shader using the same Transform Input Shader method. Put the Transform shader after the Water Shader (water shader feeds into the Transform Input's input port), then enable Translate in the Transform Input Shader and animate the x, y, z values to change over time. Y animation (middle value) will make the noise seem to "evolve" (change) over time, while x and z animation will make the waves simply appear to move or "slide" across the surface.

- Oshyan

Offline Dune

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Re: Water Library
« Reply #34 on: January 25, 2017, 04:35:14 PM »
Droplets and rings can be made procedural with this method. I don't say it's perfect, but you won't need an array.
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Offline bobbystahr

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Re: Water Library
« Reply #35 on: October 26, 2017, 03:43:04 PM »
The idea about the upside down plane was to get waves seen from below. I don't know if that still works... but it did (this is an oldie).

this is still inspiring and I must try it in TG4
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr