Author Topic: simple shape shaders  (Read 463 times)

Offline rosoule

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simple shape shaders
« on: February 25, 2018, 11:30:40 AM »
I am using TG2 and can't locate the Simple Shape Shader input. Strange, but true.

Offline archonforest

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Re: simple shape shaders
« Reply #1 on: February 25, 2018, 11:41:32 AM »
Indeed very strange. Do you want to put up a screenshot?

Offline rosoule

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Re: simple shape shaders
« Reply #2 on: February 25, 2018, 01:39:28 PM »
Of what? I have looked at every Input option and can't locate Simple Shape Shaders.
 Where would I go and does the fact that "Dynamic Link Library not available" appears when I start the program?

Offline Dune

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Re: simple shape shaders
« Reply #3 on: February 25, 2018, 01:56:44 PM »
It's both under color shaders and displacement shaders.

Offline rosoule

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Re: simple shape shaders
« Reply #4 on: February 25, 2018, 02:06:08 PM »
I have 9 under color and 12 under displacement, none say Shape Shader. Is it a subset of them or not?

Offline luvsmuzik

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Re: simple shape shaders
« Reply #5 on: February 25, 2018, 03:14:40 PM »
Are you positive that when in Terrain tab.. if using fractal terrain....with fractal terrain control box open...mask by shader...create a new shader under Displacement...simple shape shader

The simple shape is used as a mask or to invert a mask. It is not an object like rock, plane, sphere, etc that you can use independently.

You can mask a surface layer to fine tune position and many other uses.

Offline rosoule

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Re: simple shape shaders
« Reply #6 on: February 25, 2018, 03:19:07 PM »
my bad, soooooooo long since I played with TG
there it is

 

anything