Author Topic: This and that  (Read 749 times)

Offline luvsmuzik

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This and that
« on: February 24, 2018, 03:29:08 PM »
I tried a few things here
STAIRS tgc.
Manuel Bastioni female
Low fog cloud layer
Rough wind patch water
Reflection on sand (masked)
I think I should taper the sea spray in near-distance to enhance shoreline (Mr. Lampost's bush 2 pops)

Offline bobbystahr

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Re: This and that
« Reply #1 on: February 27, 2018, 05:28:54 PM »
Looking good so far and maybe you're correct...give 'er a try
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline luvsmuzik

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Re: This and that
« Reply #2 on: June 25, 2018, 01:02:03 AM »
Back to Blender 2.79. Bartoszstyperek has created a hair tool for Blender modeling.
https://gumroad.com/l/hairtool

I made a couple of models with the Manuel Bastioni Character addon for Blender tutorials by Alimay Arango
  These characters come with a few hair presets, but no "how to" I could find to go further.

So basically, I made a skull cap vertex group on a model and assigned the ribbon curve particle system that can be converted to a mesh. This is in very early trial stages for me, but I do have polygon hair.

Also made some clothes. WIPs  I have to get a grip on some skills for editing, but hey! Fun, fun, fun
« Last Edit: June 25, 2018, 01:04:15 AM by luvsmuzik »

Offline luvsmuzik

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Re: This and that
« Reply #3 on: June 25, 2018, 03:09:18 AM »
Scalp Chest Beard

Haha wait til I figure out what I am doing!

Offline WASasquatch

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Re: This and that
« Reply #4 on: June 25, 2018, 03:57:30 AM »
Scalp Chest Beard

Haha wait til I figure out what I am doing!

Red dude is scary looking. Looks like he is looking right at you. Lol
Art can be a window into the soul

Offline luvsmuzik

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Re: This and that
« Reply #5 on: June 25, 2018, 03:32:44 PM »
Blender Hair Tool
vertex group scalp
body particle system hair / vertex density scalp
particles to curves
curves to ribbons
ribbons to mesh

Manuel Bastioni female rigged
3 male MB rigged

it's a start  ;D

Offline luvsmuzik

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Re: This and that
« Reply #6 on: June 27, 2018, 02:42:22 AM »
Hare Hair  :)


Offline Dune

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Re: This and that
« Reply #7 on: June 27, 2018, 05:30:52 AM »
You've got some nice explosions there  ;) ;D

Offline archonforest

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Re: This and that
« Reply #8 on: June 27, 2018, 12:26:32 PM »
You've got some nice explosions there  ;) ;D

Seem like a size "C" explosion :D

Offline bobbystahr

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Re: This and that
« Reply #9 on: June 27, 2018, 01:08:44 PM »
You've got some nice explosions there  ;) ;D

Seem like a size "C" explosion :D

hee hee hee
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline luvsmuzik

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Re: This and that
« Reply #10 on: June 27, 2018, 01:25:21 PM »
HAHAHA! Well that worked. I was trying to disguise her Baywatch body with  a little forced displacement on her leotard skin suit. You were supposed to notice her Tina Turner haircut....LOL! :)

Offline Danny

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Re: This and that
« Reply #11 on: June 27, 2018, 02:05:10 PM »

Offline luvsmuzik

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Re: This and that
« Reply #12 on: June 27, 2018, 02:17:58 PM »
^^^ Exactly!

Offline luvsmuzik

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Re: This and that
« Reply #13 on: June 28, 2018, 01:47:23 PM »
Mild mannered Bruce, while attempting to recreate the Super soldier....

Using force displacement and scale on identical characters....

Question: For animation....Is there a way to graph / key the displacement increase w/o manual setting of each 10 frames or so, like a curve increase?

Manuel Bastioni model Hair Tool, Blender 2.79
TG Render and Force displacement

Offline luvsmuzik

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Re: This and that
« Reply #14 on: July 03, 2018, 01:54:35 PM »
Mild mannered Bruce, while attempting to recreate the Super soldier....

Using force displacement and scale on identical characters....

Question: For animation....Is there a way to graph / key the displacement increase w/o manual setting of each 10 frames or so, like a curve increase?

Manuel Bastioni model Hair Tool, Blender 2.79
TG Render and Force displacement

So, did I ask that wrong?  I know I can make a scale increase animation and import it. I was asking if say on the character displacement and size....I have scale 1 at frame 1,  then just use scale 10 at final frame.....Will Terragen make a curve increase of scale on its own, or just use scale 1 until the final frame?

 

anything