Author Topic: Gaea, Early Access February 22  (Read 650 times)

Offline Danny

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Gaea, Early Access February 22
« on: February 19, 2018, 04:50:52 PM »
Early Access will begin on February 22, 2018.

Indie: $84

Limited to 4K.
Professional: $169
No resolution limit, Tiled Rendering, Scripting.

Enterprise: $254
No resolution limit, Tiled Rendering, Scripting, Network Rendering, Offline Usage.

GeoGlyph users get 25% off during the pre-order period!

More information available on Feb 22.

http://gaea.azurewebsites.net/
« Last Edit: February 19, 2018, 09:26:34 PM by Danny »

Offline sjefen

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Re: Gaea, Early Access February 22
« Reply #1 on: February 21, 2018, 06:00:47 PM »
Looking forward to this.


Cheers,
Terje
Don't put faith in bullshit!

Offline Danny

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Re: Gaea, Early Access February 22
« Reply #2 on: February 22, 2018, 03:57:21 PM »
Curious if this will be a World Machine Killer. WM currently is basically the industry standard, however due to all the complaints over the years about WM's hands off approach to things?? Then you have Gaea with all of it's new features, super easy UI and price point. Could this be the kudagra? Time will tell
« Last Edit: February 22, 2018, 04:37:06 PM by Danny »

Offline D.A. Bentley

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Re: Gaea, Early Access February 22
« Reply #3 on: February 22, 2018, 06:48:56 PM »
Having just tried Gaea, I can say it feels super smooth in the 3D view on my GTX 980, and it's only going to get better from what I hear (more Perf Optimizations coming).
I was doing a Terragen rendering on my other workstation that has my better 1080 Ti, so I am going to try that next.  :)

WM Killer?  Personally I will keep using WM and GeoGlyph for a long time just because I love collecting, learning, and using creative tools.  Heck, I think I still have an old version of Impulse Imagine 3D in my software archive, and it actually still works.  hehe   So I hope we see WM development keep going on steady now for a long time.  But sometimes to effectively compete, small one person software companies need to find developer help.  I can't imagine the stress of programming, and supporting an app like Terragen or World Machine all by oneself.

Gaea is certainly the excitement right now though.  The energy on QuadSpinner Gaea's Facebook page today was exhilarating (I was up since 3:30am myself).

Derek

Offline mhaze

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Re: Gaea, Early Access February 22
« Reply #4 on: February 22, 2018, 07:03:22 PM »
I cannot get it to work :(  Any tips?

Offline sjefen

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Re: Gaea, Early Access February 22
« Reply #5 on: February 22, 2018, 07:06:55 PM »
Just tired it myself. I'm pretty sure when this software is done, it's gonna be my go to place for creating terrains, but I will not stop using World Machine. I still love it. Just think Gaea is going to be a lot easier and faster to work with.
Don't put faith in bullshit!

Offline sjefen

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Re: Gaea, Early Access February 22
« Reply #6 on: February 22, 2018, 07:08:12 PM »
I cannot get it to work :(  Any tips?

Check out the Facebook group. It already has a workaround, but they also said a fix is coming tomorrow 😉
Don't put faith in bullshit!

Offline mhaze

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Re: Gaea, Early Access February 22
« Reply #7 on: February 22, 2018, 07:33:25 PM »
Cheers, sjefen, problem solved.  Can't paint anything though - assume that's to come.

 

anything