Author Topic: Bizzaro Geometry Clipping  (Read 573 times)

Offline SILENCER

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Bizzaro Geometry Clipping
« on: February 08, 2018, 07:30:34 PM »
I have seen this from time to time in animation renders...everything looks dandy in the test frames, then as the shot moves you see a hard linear clip in the Geo, wiping the terrain on or off with a hard line.

Today I'm seeing it in stills from these inverse crater tower things, but only at certain angles.

Here's some fun examples, the RTP grab, and its rendered counterpart.

I realize some of the displacement is wacky, but it doesn't appear to be so far out of school that it cannot be dealt with properly.

I also tried higher and lower gradient patch size settings in the two Compute Terrain nodes in the displacement chain.

Weird? You be the judge!

Offline Hetzen

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Re: Bizzaro Geometry Clipping
« Reply #1 on: February 08, 2018, 07:33:40 PM »
Adjust your planetary Displacement Tolerance up some.

Offline SILENCER

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Re: Bizzaro Geometry Clipping
« Reply #2 on: February 08, 2018, 08:02:25 PM »
Well I'll be damned, lookie there.


Thanks for the tip, you handled that like a boss.

Offline Hetzen

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Re: Bizzaro Geometry Clipping
« Reply #3 on: February 08, 2018, 08:30:11 PM »
Yeah I've been struggling with these errors before, so knew exactly what it was from your images. Thanks for posting to make it really clear.

Offline Hetzen

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Re: Bizzaro Geometry Clipping
« Reply #4 on: February 08, 2018, 08:31:24 PM »
Btw, good looking structures.