Author Topic: Combining imported object with mtl file  (Read 467 times)

Offline rosoule

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Combining imported object with mtl file
« on: February 02, 2018, 04:58:07 PM »
 :'( :'( :'( :'( :'( :'( :'( :'( :'(
Of all the things that REALLY frustrate me it is the importation of Obj files and mtl files. I am sure the fix is simple, but like so many things TG, not obvious.
I have Poseray, run the files through it no problem and save it as an OBJ file.
When I import it and render it the 3D object is there, but with no mat'l at all.
I open the internal network and the material file is there, but disconnected.
Can someone explain how to connect them. Do I use the Node function or menu function and, step-by-step how?

D

Online Dune

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Re: Combining imported object with mtl file
« Reply #1 on: February 02, 2018, 05:00:58 PM »
How do you mean, material file is there but disconnected? If you assign materials in Poseray, at least color and opacity are taken over correctly. Displacement, reflection not, iirc. So best is to reconnect everything anyway in TG.

Offline luvsmuzik

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Re: Combining imported object with mtl file
« Reply #2 on: February 02, 2018, 05:04:01 PM »
double click select the red material node to open your mtl shader...when you are in the node network

Offline luvsmuzik

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Re: Combining imported object with mtl file
« Reply #3 on: February 02, 2018, 05:09:27 PM »
also in Poseray, overwrite the mtl file should be selected when you export adjusted obj....usually

Offline Oshyan

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Re: Combining imported object with mtl file
« Reply #4 on: February 02, 2018, 07:44:20 PM »
When you load the model in Poseray, does it appear correct, with the right textures, etc?

- Oshyan

Offline luvsmuzik

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Re: Combining imported object with mtl file
« Reply #5 on: February 02, 2018, 08:42:42 PM »
I had trouble with this, maybe you did too.

With pictures even :)

http://www.planetside.co.uk/forums/index.php/topic,24115.0.html

 

anything