Author Topic: Plan for 2018  (Read 933 times)

Offline sboerner

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Re: Plan for 2018
« Reply #15 on: January 26, 2018, 03:46:59 PM »
Great news, Matt. Something to look forward to this year, and so nice to hear that Planetside is thriving!

Offline KlausK

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Re: Plan for 2018
« Reply #16 on: February 02, 2018, 01:54:31 PM »
I know it`s getting old and boring, but... get the WIKI up to date also.
First and foremost the Node Reference. Please.
CHeers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 780 / Win7 Ultimate

Offline bobbystahr

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Re: Plan for 2018
« Reply #17 on: February 02, 2018, 02:44:06 PM »

There are only two things that have stopped me using Terragen
1) Can't get a decent render for skyboxes for use in game engines - the six renders are slightly different shades so they don't match correctly
2) Waiting for the subscription model.
[
OldFlak....



Hhave you tried this? A lot of users without the 360 camera used this to good effect in the recent VR challenge to get their spherical renders together.

https://youtu.be/JQt_FD_Ps28
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline archonforest

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Re: Plan for 2018
« Reply #18 on: February 02, 2018, 04:14:40 PM »
I know it`s getting old and boring, but... get the WIKI up to date also.
First and foremost the Node Reference. Please.
CHeers, Klaus

It is old but not boring. The lack of docs almost turned me away from TG to Vue or something. And I am sure it does turns away people. Thus they loose income...
Guess PS got enough money otherwise they would be more interested in this subject.
...many rooms to explore but the doors look the same...

Offline Hubert_Holin

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Re: Plan for 2018
« Reply #19 on: February 02, 2018, 11:13:32 PM »
Bonjour et bonne année (sorry if I am a bit late…)

The mythical SDK?  ;)

Thanks for the information, and good luck for 2018!

Offline OldFlak

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Re: Plan for 2018
« Reply #20 on: February 03, 2018, 01:09:56 PM »

There are only two things that have stopped me using Terragen
1) Can't get a decent render for skyboxes for use in game engines - the six renders are slightly different shades so they don't match correctly
2) Waiting for the subscription model.
[
OldFlak....



Hhave you tried this? A lot of users without the 360 camera used this to good effect in the recent VR challenge to get their spherical renders together.

https://youtu.be/JQt_FD_Ps28

Sorry for long delay in answering - holidays are sweet!

Yeah, I used that for my projects. The six sides all line up perfectly with that method, but the renders are slightly different shades, so you can see where they join. Which is a little disappointing - I really want something better than Bryce - lol!

OldFlak....
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.

Offline Oshyan

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Re: Plan for 2018
« Reply #21 on: February 04, 2018, 01:53:37 AM »
The SDK remains available on an individual basis and at our discretion to those who inquire directly with us. It is PC-only at this time.

Mismatches between skybox renders are almost all due to GI differences. You can solve this with appropriate use of the GI cache, which is only available in licensed versions of course.

- Oshyan

 

anything