Author Topic: René WIP.  (Read 3663 times)

Online cyphyr

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Re: René WIP.
« Reply #30 on: January 27, 2018, 10:48:54 PM »
Great lighting.
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Offline Dune

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Re: René WIP.
« Reply #31 on: January 28, 2018, 06:11:28 AM »
This will be a contest for yourself; one about choosing  ;)
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Offline René

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Re: René WIP.
« Reply #32 on: January 28, 2018, 09:12:02 AM »
This will be a contest for yourself; one about choosing  ;)

Yep! A few more weeks and then they can lock me up in a mental institution.

Offline AndyWelder

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Re: René WIP.
« Reply #33 on: January 28, 2018, 09:27:58 AM »
Look what I found on Streetview! 78814-0
Spanish coast.
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Offline Tangled-Universe

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Re: René WIP.
« Reply #34 on: January 28, 2018, 11:05:37 AM »
You're always driving random Spanish roads when the weather is crappy in The Netherlands, Andy? :P

Offline AndyWelder

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Re: René WIP.
« Reply #35 on: January 28, 2018, 11:24:40 AM »
Quote
You're always driving random Spanish roads when the weather is crappy in The Netherlands, Andy?
So that you know it: They're not random but selected for their proximity to a coast!!  :P  And it's what I often do while waiting for a render to finish...  ;D
"Ik rotzooi maar wat aan" Karel Appel

Offline Ariel DK

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Re: René WIP.
« Reply #36 on: January 28, 2018, 06:43:37 PM »
Thanks! The waterfall still requires a lot of work. I will only use it if it is credible.

very good work rene, BTW I hope you still go forward with the waterfall. I see a win entrance in that one...
Hmmm, what version of Terragen use god?

Offline René

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Re: René WIP.
« Reply #37 on: January 29, 2018, 04:56:54 PM »
Cliffs just beg for a waterfall. If I can pull it off there certainly will be one or more waterfalls.

Offline René

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Re: René WIP.
« Reply #38 on: January 29, 2018, 06:05:42 PM »
WIP

Another set-up with tons of flaws.

Offline René

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Re: René WIP.
« Reply #39 on: February 01, 2018, 03:39:32 AM »
Another attempt at creating a waterfall.  :-\

Offline Dune

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Re: René WIP.
« Reply #40 on: February 01, 2018, 06:05:13 AM »
And quite a succesful one! You probably also used a plane conforming to the side of the rock, with some fractal displacements, and perhaps a no-RT reflection. Though reflection is probably not even needed, just some translucency. Top and bottom are always the hardest, but this looks really good.
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Offline René

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Re: René WIP.
« Reply #41 on: February 01, 2018, 06:45:35 AM »
I have used a card object with three displacement maps, one for the horizontal rounding, and one for the lateral rounding so that the card gets a bend. On top of that, there is a displacement for the water structure. And of course a transparency map.
The problem is that I constantly have to go back and forth between Photoshop and Terragen and that the smallest differences in gray value have major consequences.
What I don't manage to achieve is the softness of the edges of the waterfall because the transparency has only two values, transparent or not, so no soft transition. I have tried to solve this by building up a grid of very small dots in the transition.
It is therefore basically a proof of concept
« Last Edit: February 01, 2018, 06:51:02 AM by René »

Offline mhaze

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Re: René WIP.
« Reply #42 on: February 01, 2018, 09:18:47 AM »
One of the best I've seen.  It really is time that we had grey scale transparency!

Offline René

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Re: René WIP.
« Reply #43 on: February 01, 2018, 09:42:19 AM »
That would be useful right now.  :)

Offline Hannes

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Re: René WIP.
« Reply #44 on: February 01, 2018, 01:25:15 PM »
INdeed!!! The waterfall looks fantastic, René!

 

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