Author Topic: sunset  (Read 324 times)

Offline micvswind

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« on: January 08, 2018, 08:42:28 AM »
hi everone.
here is a practice of  a sunset scene.and now i have no idea to improve it.maybe you guys could be kind to give me some suggestion.much thanks.

and another question:i use the demo\free erosion can't work while it is a child shader of distribution.(and can't work with a distribution mask ).do you guys  met this question ever?



Offline N-drju

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Re: sunset
« Reply #1 on: January 08, 2018, 11:07:50 AM »
That looks pretty good already.

My suggestion #1 would be to work on the clouds. Go ahead and try to make them softer and more delicate. Right now they look more or less featureless with all that dark base. This is at least my first impression - that edge softness (this is the name? ???) is higher than usual. Keeping edge softness between 4-5 allows for clouds that are soft but not wispy-washy at the same time. Reducing cloud density in the atmo tab, will also allow for more light to shine through the cloud, illuminating some of its "underbelly" features.

More diverse plant life could help.

Also, play a bit with the colors. My impression was always that the sunsets are "dirtier" compared to sunrises and there is a good deal of scientific evidence to support it. ;) The sky in your image looks very clear. It's not bad. Only that I see sunsets differently. Have a look at this thread anyway:,23602.msg238763.html#msg238763

Or better yet, wait for my atmo collection, soon to be released! :D

I hope you don't feel patronized by this lengthy post. :D I just wish to help, not make an all-knowing jerk out of myself. :D Good luck!
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