Author Topic: Interior render  (Read 682 times)

Online René

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Interior render
« on: December 31, 2017, 11:54:39 AM »
I've been experimenting a bit. Considering that Terragen has not been optimized for interior rendering, I think it turned out pretty well, or at least promising. Inspired by Blade Runner 2049. The building is made with FormZ.
« Last Edit: December 31, 2017, 09:57:20 PM by René »

Offline cyphyr

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Re: Indoor render
« Reply #1 on: December 31, 2017, 12:01:43 PM »
Very atmospheric, you've captured the Blade Runner look quite well.
More fine detail and obviously a better figure.
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Offline Kadri

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Re: Indoor render
« Reply #2 on: December 31, 2017, 12:38:28 PM »

Nice.

Offline bobbystahr

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Re: Indoor render
« Reply #3 on: December 31, 2017, 03:01:11 PM »
Agree with cyphyr, the atmosphere wizard, on all counts.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Online René

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Re: Indoor render
« Reply #4 on: December 31, 2017, 03:25:09 PM »
Very atmospheric, you've captured the Blade Runner look quite well.
More fine detail and obviously a better figure.

If I am going to pursue this, I will take care of all these things. For the time being, this is a test to see what is possible in this area in Terragen, and I am pleasantly surprised. :)

Offline luvsmuzik

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Re: Indoor render
« Reply #5 on: December 31, 2017, 07:47:34 PM »
Overall, I love this, but maybe decrease the light sources to fade in the distance if that is how this is lit. Just a tad. :)

Offline Danny

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Re: Interior render
« Reply #6 on: January 01, 2018, 02:11:16 AM »
Excellent sense of scale, lights are spot on

Offline Dune

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Re: Interior render
« Reply #7 on: January 01, 2018, 08:36:15 AM »
Cool. Curious where you take this to.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline archonforest

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Re: Interior render
« Reply #8 on: January 01, 2018, 10:09:21 AM »
WOW! Great test and also curious about the continuation of this.
...many rooms to explore but the doors look the same...

Offline mhaze

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Re: Interior render
« Reply #9 on: January 01, 2018, 11:04:08 AM »
Excellent start, I too am intrigued to see where you take this.

Offline gao_jian11

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Re: Interior render
« Reply #10 on: January 02, 2018, 08:33:49 AM »
Awesome! Can not believe this is TG rendering, how to set this project GI?

Online René

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Re: Interior render
« Reply #11 on: January 04, 2018, 08:09:03 AM »
Awesome! Can not believe this is TG rendering, how to set this project GI?

There is only one light source, the sun, almost straight from above. The entire room is illuminated by the reflected sunlight. Blue sky density is set to 9 to make the beams of light clearly visible.

Offline gao_jian11

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Re: Interior render
« Reply #12 on: January 04, 2018, 12:06:19 PM »
I also go to try.

Offline luvsmuzik

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Re: Interior render
« Reply #13 on: January 04, 2018, 04:03:57 PM »
I must say, I am very impressed with this render. Thanks for that info about your light source. I have viewed this on several media viewers, since all of my stuff is mix match. Looks quite fantastic on newest television with smart technology. :)

Offline bobbystahr

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Re: Interior render
« Reply #14 on: January 04, 2018, 04:04:27 PM »
Awesome! Can not believe this is TG rendering, how to set this project GI?

There is only one light source, the sun, almost straight from above. The entire room is illuminated by the reflected sunlight. Blue sky density is set to 9 to make the beams of light clearly visible.


good trick on the blue sky density...will remember that.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr