Author Topic: mask to image  (Read 347 times)

Offline micvswind

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mask to image
« on: December 17, 2017, 01:41:09 PM »
hi guys.
here is the question trouble me a lot.how can i convert the mask(from distribution/surface) to a image mask that i can use it anywhere else.like the image output of worldmachine.
and how can i inner offset the mask/selection(from distribution/surface and has no soft edge ) to get another mask

regards.

Offline bobbystahr

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Re: mask to image
« Reply #1 on: December 17, 2017, 03:42:00 PM »
Hmmm, definitely one for the 'Mask Master Dune' I'd say.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Dune

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Re: mask to image
« Reply #2 on: December 17, 2017, 04:38:32 PM »
Well, that's not easy. I think the only way is to render it out somehow (by applying the grey map gradient over terrain) and import again as image map. But I don't really understand what your aim is. There might be an easier way, though I may not be the one to answer, as I will be offline for a while (moving house).
In case you still haven't seen enough of my work: www.ulco-art.nl

 

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