Author Topic: Displace-able Plane Object  (Read 646 times)

Offline luvsmuzik

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Displace-able Plane Object
« on: December 08, 2017, 12:00:54 PM »
Let it be said, after years of trying to add a plane to my scenes, transforming the y co-ord to at least 0.1 does help  :o  FINALLY! Rant over :)

Offline N-drju

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Re: Displace-able Plane Object
« Reply #1 on: December 08, 2017, 04:53:53 PM »
Plane object is very useful as a mask and "bedrock" for some options. :) You just need to get used to vector coordinates. Glad it works for you.
"Error 404 - pun not found."

Offline luvsmuzik

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    • luvsmuzik 1995
Re: Displace-able Plane Object
« Reply #2 on: December 08, 2017, 05:54:28 PM »
Thanks N-drju!  I forgot a plane did not really have a "thickness" Had I not put a water shader with a power fractal hooked on this one, I never would have seen this one either. Yes, I see this is useful for many things when set a true 0,0,0, :)

Offline bobbystahr

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Re: Displace-able Plane Object
« Reply #3 on: December 08, 2017, 07:04:40 PM »
Thanks N-drju!  I forgot a plane did not really have a "thickness" Had I not put a water shader with a power fractal hooked on this one, I never would have seen this one either. Yes, I see this is useful for many things when set a true 0,0,0, :)
I'm currently working on a desert scene where I have a very  smooth.almost noiseless PF making dunes displaced onto a plane then then sunk below the base TG surface for instant random sand mounds...will post later when I get a render

DONE

http://www.planetside.co.uk/forums/index.php/topic,23918.new.html#new
« Last Edit: December 08, 2017, 09:16:06 PM by bobbystahr »
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline luvsmuzik

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    • luvsmuzik 1995
Re: Displace-able Plane Object
« Reply #4 on: December 08, 2017, 09:29:07 PM »
LOL I wasn't fast enough! I was just gonna link that! Great job!
Bobby's image here!
http://www.planetside.co.uk/forums/index.php/topic,23918.0.html

Offline N-drju

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Re: Displace-able Plane Object
« Reply #5 on: December 09, 2017, 08:35:51 AM »
Aaah, yes. Nice work Bobby. Been thinking awhile ago about the same thing... But using a whole damn second planet for the same effect. ;D

And yes, native planes ("plains"? what's the correct wording? :D) are very efficient and render-friendly for masking water. I think I even made some calculations in my thread elsewhere not so long ago? ???
"Error 404 - pun not found."

Offline bobbystahr

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Re: Displace-able Plane Object
« Reply #6 on: December 09, 2017, 03:17:05 PM »
Aaah, yes. Nice work Bobby. Been thinking awhile ago about the same thing... But using a whole damn second planet for the same effect. ;D

And yes, native planes ("plains"? what's the correct wording? :D) are very efficient and render-friendly for masking water. I think I even made some calculations in my thread elsewhere not so long ago? ???


Thanks, was sorta inspired by luvsmuzik's post
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline bobbystahr

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Re: Displace-able Plane Object
« Reply #7 on: December 30, 2017, 03:49:09 AM »

And yes, native planes ("plains"? what's the correct wording?





The Plane is a 3D object and a Plain is geographic; or plain = ordinary...English is a screwy language even to native speakers.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

 

anything