Author Topic: Simply Marbleous  (Read 230 times)

Offline jlsarnicola

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Simply Marbleous
« on: November 16, 2017, 08:44:54 PM »
Playing too much Assassins creed origins got desert pics on my mind. ;)

Offline N-drju

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Re: Simply Marbleous
« Reply #1 on: November 17, 2017, 08:56:33 AM »
Deserts are beautiful. :) Some interesting, varied coloring here. But... is it not an image map by any chance? Some spots look somewhat repetitive. It's nothing bad of course, because the texturing is brilliant. Just asking.
"I don't know what 'pokygon' is but I like it."

Offline jlsarnicola

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Re: Simply Marbleous
« Reply #2 on: November 18, 2017, 12:46:41 AM »
Yes its a texture not a perfect one so there is some repetition when flipped.

Offline bobbystahr

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Re: Simply Marbleous
« Reply #3 on: November 18, 2017, 07:09:02 PM »
Yes its a texture not a perfect one so there is some repetition when flipped.

you can add a coloured correctly Power Fractal  as a child as a blender and mask it with another one which works not too bad. I, at the start, was totally dependant on image maps as I'm colourblind in critical areas so used textures from a colour grouped directory...now I post and accept colour correction when I'm wildly wrong about my PF colours as the resolution of procedural is the best...
« Last Edit: November 18, 2017, 08:09:37 PM by bobbystahr »
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Online luvsmuzik

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Re: Simply Marbleous
« Reply #4 on: November 19, 2017, 03:16:50 PM »
Delving into power fractals as a texture is a new world in itself! Take a quick look at the Materials Library for some great examples.
Not enough can be said about adding the transform input shader (preceding) set to world position and then adjust with rotate, transform or scale!

Your image texture hues are great! 

 

anything