Author Topic: Painted shader + Classic Erosion fun  (Read 428 times)

Offline blinkfrog

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Painted shader + Classic Erosion fun
« on: November 16, 2017, 03:42:25 PM »
Here is interesting setup allowing to paint mountains:

(created using free version of Classic Erosion)
The only thing that somewhat limits the use of this setup is the profile of paint brush: try to paint line, convert it to displacement and you'll see that the profile is sort of inverted U. It would be great if there were options orparametric  shape control allowing to get inverted V, inverted Y and gaussian.


P. S. Here I used also simple "orographic precipitation" model described in other post. You can disable it by turning mask off in erosion shader, and result is interesting too, but I still prefer it with this model on.
« Last Edit: November 16, 2017, 04:17:45 PM by blinkfrog »

Offline AP

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Re: Painted shader + Classic Erosion fun
« Reply #1 on: November 17, 2017, 01:38:57 AM »
Yes, it would be good to have a Curve editor/profile shader for slopes and corner edges as it's own shader and a part of other shaders like the Power fractal, Strata and outcrops, Simple shape etc... All types of profiles can be drawn like inverted soft or hard concave slopes or corners, smaller hard or soft outcrops, soft or hard convex bulges, steeper cliffs etc...