Author Topic: Cloud v3 seam between render tiles?  (Read 715 times)

Offline arnaudc

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Re: Cloud v3 seam between render tiles?
« Reply #15 on: April 23, 2018, 11:08:51 PM »
For stars, I find it much more effective to simply map a texture on a skydome, that fixes everything, and gives much more freedom.

Online Kadri

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Re: Cloud v3 seam between render tiles?
« Reply #16 on: April 23, 2018, 11:26:49 PM »

Yes but if you need 3D motion-animation it gets harder.
Haven't tried stars on a Plane-card object with opacity. Could work better too.
« Last Edit: April 25, 2018, 12:16:09 PM by Kadri »

Offline WASasquatch

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Re: Cloud v3 seam between render tiles?
« Reply #17 on: April 25, 2018, 08:13:53 AM »
You also can't populate them inside a cloud in random volumetric positions.
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