Author Topic: Animation bug  (Read 104 times)

Offline Denis Sirenko

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Animation bug
« on: November 13, 2017, 01:47:45 PM »
Hi guys!

Today I found that the TG (4.1.15.frontier) refuses to render the cloud if the next frame makes its radius zero. Does anyone know what that is?

77123-0

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Offline Oshyan

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Re: Animation bug
« Reply #1 on: November 14, 2017, 10:09:25 PM »
This appears to be a bug. We'll investigate further to confirm and then work on a fix.

- Oshyan

Offline Hannes

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Re: Animation bug
« Reply #2 on: November 15, 2017, 05:27:06 AM »
Btw, I know, this is a bit off topic, but I saw you used V3 clouds, Denis. Depending of what you're after, it may be a big timesaver to use V2 clouds. They render much faster, and unless you want to render real clouds they look great as well.

Offline Denis Sirenko

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Re: Animation bug
« Reply #3 on: November 15, 2017, 07:32:08 AM »
Thanks for the response, Oshyan.

Hannes, thank you for the information. This spheres just for animation test. My main goal is not clouds, but nebulae. For them I need a realistic lighting calculation, as far as possible. I tested both versions of the clouds and I liked the v3 version. In addition, I do not have haste.