Author Topic: Erosion in use  (Read 826 times)

Offline J_Con

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Re: Erosion in use
« Reply #15 on: November 18, 2017, 06:52:41 PM »
Really stunning work. The masking? of the sand is excellent.

Offline bobbystahr

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Re: Erosion in use
« Reply #16 on: November 18, 2017, 09:16:59 PM »
What Danny said...plus a Wow from me.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Dune

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Re: Erosion in use
« Reply #17 on: November 19, 2017, 07:42:35 AM »
Thanks all. The masking of the sand (rock debris) is done with Daniil's erosion shader.

2 versions of the newer guys, but same sky. To get the light like this I used 2 suns, one for lighting the clouds at 3 and one for lighting the ground at 12. Fake, but well....
Mostly XFrog Prehistoric, but for the front stuff and some ordinary grasses. Rendered in 27 mins at 0.6 and AA6, soft shadows on, so surprisingly fast despite the V3 clouds.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline bobbystahr

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Re: Erosion in use
« Reply #18 on: November 19, 2017, 08:21:30 AM »
Colour me impressed...great scene Ulco.
« Last Edit: November 19, 2017, 02:33:26 PM by bobbystahr »
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline luvsmuzik

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Re: Erosion in use
« Reply #19 on: November 19, 2017, 03:09:05 PM »
Knowing you will eventually add the low area cloud mist, I can hardly wait! Great stuff again!

Offline Dune

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Re: Erosion in use
« Reply #20 on: November 20, 2017, 06:05:34 AM »
Then you know more than I do  ;) It indeed crossed my mind, but I don't know about it yet.

I had a go at a piece of dead wood in ZBrush yesterday, might as well post it here.
« Last Edit: November 20, 2017, 06:13:00 AM by Dune »
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline zaxxon

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Re: Erosion in use
« Reply #21 on: November 20, 2017, 01:23:58 PM »
The Zbrush wood experiment looks promising! The 'dirt", using the Erosion Shader is truly intriguing, hmmmm... As always Ulco, your 'explorations' inspire me to spend more time with TG!

Offline j meyer

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Re: Erosion in use
« Reply #22 on: November 20, 2017, 03:40:16 PM »
Cool new creatures, me likey.

Dead wood, especially the bark is nice. Always wanted to do some lying trunk piece
or so myself. So I would be in in case... ;)

Offline Dune

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Re: Erosion in use
« Reply #23 on: November 20, 2017, 04:16:56 PM »
 ;)
Actually I made some mistakes in the trunk. Did a rough and dirty job. I think one can achieve much more realistic effects.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline bobbystahr

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Re: Erosion in use
« Reply #24 on: November 21, 2017, 06:03:02 AM »
;)
Actually I made some mistakes in the trunk. Did a rough and dirty job. I think one can achieve much more realistic effects.

They're only mistakes if someone else points 'em out Ulco....Me, I thought they were photos....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Dune

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Re: Erosion in use
« Reply #25 on: November 21, 2017, 06:36:33 AM »
Sure, but I'm a perfectionist (usually), and I started out my displacing by gut-feeling rather than by the texture. Only later used texture to emphasize displacement.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline bobbystahr

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Re: Erosion in use
« Reply #26 on: November 24, 2017, 06:17:38 PM »
Sure, but I'm a perfectionist (usually), and I started out my displacing by gut-feeling rather than by the texture. Only later used texture to emphasize displacement.


Aha, well it is always best to go with what you know to be best practice, but it's so tempting to swim upstream some days eh?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

 

anything