Author Topic: Prehistoric VI  (Read 296 times)

Offline SILENCER

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Prehistoric VI
« on: November 09, 2017, 10:34:15 PM »
Localized Twist and Shear for the peaks, using the surface shader as a passthough, masking that with a simple shape and connecting it to the surface's child layer.

Couple layers of secondary displacement on the peaks with blue nodes and a stretched PF, restricted to a painted shader.

Old school trees sent over from Vue.

77027-0

Offline fleetwood

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Re: Prehistoric VI
« Reply #1 on: November 09, 2017, 10:51:09 PM »
Nice lighting and atmosphere. Like this a lot.

Offline bobbystahr

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Re: Prehistoric VI
« Reply #2 on: November 10, 2017, 03:54:39 AM »
Great atmo and geometry. And,as you say old school trees, here's a link with tons of free legal XFROG veg:
http://xfrog.com/category/samples.html
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Dune

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Re: Prehistoric VI
« Reply #3 on: November 10, 2017, 06:49:25 AM »
Lighting is great, indeed. Clouds are a bit wild for me, but, hey, it's prehistoric  ;)
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline SILENCER

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Re: Prehistoric VI
« Reply #4 on: November 10, 2017, 01:49:59 PM »
@Bobbystahr

Yeah, I have a lot of the X frog stuff, but these guys seemed to me to be the ticket for this particular image.
It's also pretty mind-blowing what you can get out of speed tree.
If TG implements alembic or even super old school MDD displacement, we can get those SpeedTree wind displacement files over and it'll change everything. It'll all snap to life.

Thanks for the feedback, folks.
Stay Frosty

Offline bobbystahr

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Re: Prehistoric VI
« Reply #5 on: November 10, 2017, 01:55:48 PM »
@Bobbystahr

Yeah, I have a lot of the X frog stuff, but these guys seemed to me to be the ticket for this particular image.
It's also pretty mind-blowing what you can get out of speed tree.
If TG implements alembic or even super old school MDD displacement, we can get those SpeedTree wind displacement files over and it'll change everything. It'll all snap to life.

Thanks for the feedback, folks.
Stay Frosty

Gotcha...and frosty it is here in the frozen North.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Denis Sirenko

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Re: Prehistoric VI
« Reply #6 on: November 11, 2017, 10:02:46 AM »
No! Do not take these trees away! There is romanticism here, and trees from Albert Bierstadt's paintings! Very cool render, with a slant in artistry. Awesome!

To not look, I'm talking about these, for example:




Offline SILENCER

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Re: Prehistoric VI
« Reply #7 on: November 11, 2017, 02:19:40 PM »
Recreating these paintings would be an interesting TG competition

Offline masonspappy

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Re: Prehistoric VI
« Reply #8 on: November 11, 2017, 03:38:08 PM »
Recreating these paintings would be an interesting TG competition
Hmmm....y’know I think you might be on to something there

Offline Dune

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Re: Prehistoric VI
« Reply #9 on: November 12, 2017, 06:19:52 AM »
I love these paintings, although they're quite 'kitch', and overly romanticised. I had a go at something like this about 6 years ago (without all fancy stuff that TG has today); a Bierstadt experiment. I do have another one, but can't find it.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Denis Sirenko

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Re: Prehistoric VI
« Reply #10 on: November 12, 2017, 08:41:27 AM »
Well, Dune, in part you're right, I'm not ready to enter into discussions about what is considered kitsch, and where the line of romanticism is. Your example is pretty good, for some purpose it's a wonderful job too.

Offline Stormlord

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Re: Prehistoric VI
« Reply #11 on: November 12, 2017, 07:58:23 PM »
Yes, indeed they all look awesome. It triggers my imagination and that's so fatastic about these images. I love these surreal styled renderings

STORMLORD

 

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