Author Topic: Forests Edge  (Read 421 times)

Offline Scott_TX

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Forests Edge
« on: October 30, 2017, 07:17:04 PM »
My students and I have been working on creating trees and other plants in Blender.  Attached is an image of our creations.

Offline Matt

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Re: Forests Edge
« Reply #1 on: October 31, 2017, 12:08:31 AM »
Very nice. Welcome to the forum!
Just because milk is white doesn't mean that clouds are made of milk.

Offline bobbystahr

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Re: Forests Edge
« Reply #2 on: October 31, 2017, 01:52:08 AM »
Beautiful and KUDOs to you for taking them there....welcome to the forum.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline J_Con

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Re: Forests Edge
« Reply #3 on: November 05, 2017, 05:23:15 PM »
Excellent work. Building trees by hand can be a painful tedious job.Hats off!

Offline AP

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Re: Forests Edge
« Reply #4 on: November 05, 2017, 10:11:47 PM »
My students and I have been working on creating trees and other plants in Blender.  Attached is an image of our creations.

That render looks good. How were the trees done? Default only using Blender or some plugin addition?

Offline mhaze

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Re: Forests Edge
« Reply #5 on: November 06, 2017, 09:53:06 AM »
Excellent render and trees.

Offline Scott_TX

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Re: Forests Edge
« Reply #6 on: November 07, 2017, 08:21:21 PM »
They were modeled using the Sapling add-on for blender.  The textures were made from photos taken of actual trees in the surrounding area.  We modeled Post Oak, yaupon, live oak, and brown-eyed susans.

Offline J_Con

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Re: Forests Edge
« Reply #7 on: November 08, 2017, 01:22:45 AM »
Sapling script...what an amazing piece of software. Blender is the program that just keeps giving.

Offline luvsmuzik

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Re: Forests Edge
« Reply #8 on: November 08, 2017, 11:20:45 AM »
Great image and excellent use of Blender. I am glad to see a nice thick trunk with good branch and leaf distribution. Many, many options with that feature. Are you displacing the trunk at all with displacement modifier in a vertex group, or using a bump-displace image? In other words....close-up please! :)

Offline Scott_TX

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Re: Forests Edge
« Reply #9 on: November 09, 2017, 04:58:50 PM »
Another angle.

Offline Oshyan

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Re: Forests Edge
« Reply #10 on: November 09, 2017, 11:20:08 PM »
Ah, I like this latest image a lot, much more evocative than the first. It shows the models better too, which are pretty good overall. You could make even more complex trunk and branch geometry though, Terragen can handle it. :)

- Oshyan

Offline bobbystahr

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Re: Forests Edge
« Reply #11 on: November 10, 2017, 03:46:25 AM »
Agree with Oshyan and wow, fine veg modeling, have you considered sharing that brown eyed susan...a most important volunteer weed for prairie scenes and I don't have one, heh heh heh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline luvsmuzik

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Re: Forests Edge
« Reply #12 on: November 10, 2017, 12:15:24 PM »
Ah, I like this latest image a lot, much more evocative than the first. It shows the models better too, which are pretty good overall. You could make even more complex trunk and branch geometry though, Terragen can handle it. :)

- Oshyan

I tried to link to this quote in my image post, sorry I did it wrong.

http://www.planetside.co.uk/forums/index.php/topic,23795.0.html
« Last Edit: November 10, 2017, 12:18:39 PM by luvsmuzik »