Author Topic: Square noise variables  (Read 217 times)

Offline luvsmuzik

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Square noise variables
« on: October 30, 2017, 05:50:28 PM »
Wonderful file share from mhaze image found here: http://www.planetside.co.uk/forums/index.php/topic,23730.0.html

I took the file share tgd, gave it a new seed and doubled, tripled, or half the displacement in first power fractal masked by the simple shape shader.
Changed the color in the power fractal shader in shaders (last one in chain) to beige and brown.
Added surface layers shaders for grass and fake stones.
Grass by masonspappy from file sharing.
Lake and clouds.

I have added another PF terrain but not to my satisfaction...I guess I have to learn merge terrains or mask of a mask of a mask?

Offline mhaze

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Re: Square noise variables
« Reply #1 on: November 01, 2017, 08:56:35 AM »
Good to see others experimenting! Try rotating the noise around the Y axis ;)

Offline luvsmuzik

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Re: Square noise variables
« Reply #2 on: November 01, 2017, 12:44:48 PM »
Good to see others experimenting! Try rotating the noise around the Y axis ;)

Will do! I already multiplied the x by 10 for a different look above in first water image  ;D
Thank you again for this share!

Offline luvsmuzik

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Re: Square noise variables
« Reply #3 on: November 03, 2017, 03:53:11 AM »
Hetzen's Displace to zero tgc..for terrain
mhaze square noise for SSS displacement
masonspappy grass

Easycloud cumulus