Author Topic: Crowd again  (Read 222 times)

Offline Hannes

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Crowd again
« on: October 27, 2017, 07:29:46 AM »
A little test using the soldier character I used for my Prometheus Cargo image.
Accidentally I stumbled across this site:
https://www.mixamo.com/#/
...which is absolutely cool! If you have a bipedal character (no need for any bone structure, just the mesh), you can upload it, and within minutes you'll get a ready boned and skinned character, or even an animated one as FBX.
Unfortunately TG doesn't read FBX (objects!!!!), so you still need another program to export object sequences.
« Last Edit: October 27, 2017, 08:24:18 AM by Hannes »

Offline Dune

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Re: Crowd again
« Reply #1 on: October 27, 2017, 01:19:45 PM »
Interesting site, but Malcolm is losing his arms already.
I'll check out your animation, have to download first....
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Dune

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Re: Crowd again
« Reply #2 on: October 27, 2017, 01:23:11 PM »
Checked it out and THAT's SO COOL! These guys really run on ground. Some real sand and stuff would make this perfect.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Hetzen

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Re: Crowd again
« Reply #3 on: October 27, 2017, 03:21:21 PM »
That's really clever Hannes. Ulco mentioning sand reminded me of the David Lynch version of Dune.

Offline Kadri

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Re: Crowd again
« Reply #4 on: October 27, 2017, 04:05:54 PM »

Sweet.

Offline Ariel DK

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Re: Crowd again
« Reply #5 on: October 27, 2017, 04:35:04 PM »
Mixamo its exactly what Im using for a future short film project ;)
« Last Edit: October 27, 2017, 04:40:35 PM by Ariel DK »
Hmmm, what version of Terragen use god?

Offline Hannes

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Re: Crowd again
« Reply #6 on: October 27, 2017, 06:32:21 PM »
Yes, and at the moment it's free. I read some posts that they made the service free for a limited time in 2015. Seems to be a quite long limited time. I love it!!!
I'm not sure if it would be possible to make TG accept these FBX objects. Mixamo builds some bone structures, skins the mesh and applies an animation to it, if you like. Even with an ultra long animation the file size stays more or less the same. Endless possibilities...