Author Topic: clumped square noise  (Read 475 times)

Offline mhaze

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clumped square noise
« on: October 26, 2017, 11:23:51 AM »
If you are interested, the colour adjust take place inside the Square noise node.

Example images: http://www.planetside.co.uk/forums/index.php/topic,23730.0.html
« Last Edit: October 26, 2017, 08:30:52 PM by Oshyan »

Offline Kadri

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Re: clumped square noise
« Reply #1 on: October 26, 2017, 11:38:10 AM »

Looks interesting. Thanks.

Offline fleetwood

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Re: clumped square noise
« Reply #2 on: October 26, 2017, 03:30:25 PM »
Thanks for the share.  :)

Offline bobbystahr

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Re: clumped square noise
« Reply #3 on: October 26, 2017, 03:40:21 PM »
Ditto on the thanks for the share, snow day here so now I have something new to do between "Lucille" sessions...music and art...parts of my heart...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Oshyan

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Re: clumped square noise
« Reply #4 on: October 26, 2017, 08:30:39 PM »
Very promising, thanks for sharing!

Always good to provide an image or at least a link back to the original thread of discussion, so people know what they're downloading. I've updated your post with the link: http://www.planetside.co.uk/forums/index.php/topic,23730.0.html

- Oshyan

Offline mhaze

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Re: clumped square noise
« Reply #5 on: October 27, 2017, 08:27:23 AM »
Thanks Oshyan,  I will try to remember in future.

Offline SILENCER

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Re: clumped square noise
« Reply #6 on: October 27, 2017, 01:19:32 PM »
Looks fantastic.
That square noise is pretty impressive.
Looking at the node network for that, my eyes just glaze over.
I don't know how you ever figured that out, but it's seriously useful to the entire TG community.
Is it possible for the TG architects to adapt that node build into a functional shader, so us non-math types would have easier access to its utility? That would be seriously boss.



What adds to a lot of the visual clutter is the way Terragen names things. I realize the end user has the power to change all that, but the entire 1_1_1_1 thing becomes quite akin to an episode of Hoarders when you're deep in the rabbit hole...there's shit all lover the place.





Offline mhaze

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Re: clumped square noise
« Reply #7 on: October 27, 2017, 02:36:31 PM »
You should thank Hetzen he created the basic node tree - took me a long time to analyse what was going on too!

Offline Hetzen

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Re: clumped square noise
« Reply #8 on: October 27, 2017, 03:14:55 PM »
Thanks for the plug Mhaze.

The original clip file is attached with a few labels to help see what's doing what. I should update it at some stage, I've had another version I was working on a while back.

Offline luvsmuzik

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Re: clumped square noise
« Reply #9 on: October 30, 2017, 04:46:59 PM »
Looks fantastic.
That square noise is pretty impressive.
Looking at the node network for that, my eyes just glaze over.
I don't know how you ever figured that out, but it's seriously useful to the entire TG community.
Is it possible for the TG architects to adapt that node build into a functional shader, so us non-math types would have easier access to its utility? That would be seriously boss.



What adds to a lot of the visual clutter is the way Terragen names things. I realize the end user has the power to change all that, but the entire 1_1_1_1 thing becomes quite akin to an episode of Hoarders when you're deep in the rabbit hole...there's shit all lover the place.

Doubled over laughing. ;D I assumed one must have the commercial version to even get a 1_1_1_1_1_1_1_1_ shader......before I got a clue that it was a copy paste thing. Kind of like the ANY key..... ;D ;D

@Hetzen...thanks for the newest clip!
« Last Edit: October 30, 2017, 04:57:27 PM by luvsmuzik »

Offline N-drju

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Re: clumped square noise
« Reply #10 on: October 31, 2017, 07:14:41 AM »

Doubled over laughing. ;D I assumed one must have the commercial version to even get a 1_1_1_1_1_1_1_1_ shader......before I got a clue that it was a copy paste thing. Kind of like the ANY key..... ;D ;D


Guess you're that kind of person who still types User: user, Password: password to log on the computer? ;D

Hetzen + mhaze, thank you. That's a nice thing to have in the library.
"I don't know what 'pokygon' is but I like it."

Offline luvsmuzik

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Re: clumped square noise
« Reply #11 on: November 01, 2017, 04:04:34 PM »

Guess you're that kind of person who still types User: user, Password: password to log on the computer? ;D


Yep, yep! Haven't had this much fun since keying some game code into a cassette recorder so my monsters could use the b/w tv to play a video game. Besides everybody knows, it is 1User & 2Password (must include at least one character now  ;D )