Author Topic: reflecting background with image shader in lake object?  (Read 211 times)

Offline kmac

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reflecting background with image shader in lake object?
« on: October 17, 2017, 05:54:14 PM »
This seems to not reflect in the water object?
a simple shader with a constant colour does reflect - but the image shader does not - also tried a default shader with the image piped in and that doesn't seem to reflect either?

terragen 4.0.04

Offline Dune

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Re: reflecting background with image shader in lake object?
« Reply #1 on: October 18, 2017, 06:20:51 AM »
Can you post a tgd or a screendump of what you're doing, and tell us what you're after?
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Offline Hannes

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Re: reflecting background with image shader in lake object?
« Reply #2 on: October 18, 2017, 07:16:22 AM »
Indeed, I'm not quite sure as well what you tried to achieve.
However I did a test with the internal card object, assigned an image map shader to it and placed it above a water surface. It reflects.

Offline kmac

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Re: reflecting background with image shader in lake object?
« Reply #3 on: October 18, 2017, 07:06:16 PM »
basically i want a spherical map on my "background" object to reflect into the water..

Offline kmac

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Re: reflecting background with image shader in lake object?
« Reply #4 on: October 18, 2017, 09:09:28 PM »
ok, so looks like a luminosity issue..
sorted - it was just too dark  ::)