Author Topic: Prometheus  (Read 192 times)

Offline Hannes

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Prometheus
« on: October 12, 2017, 01:15:16 PM »
Here is a (camera-) animation of this cool model (thanks to Russell!!!!!) I used here:
http://www.planetside.co.uk/forums/index.php/topic,23684.0.html

I disabled some of the atmospherics, since this is an 800 frames animation, and it would have taken ages to render this with all the stuff enabled. So I changed the lighting a bit and added some other stuff.
There are some things I don't like, such as the heavy flickering on the ramps, and I forgot to add some variation to the walking guys. So there's a bunch of nerds of the Ministry of silly walks.  ;D

I used a GI cache for this, which was absolutely necessary, and there's a bit of postwork, such as contrast, motion blur and chromatic aberration. It's too big to upload it here, and I didn't want to compress it even more, so sorry for the (still) big file:

https://www.dropbox.com/s/1hibgdsvl0wxcg4/Prometheus_1.mp4?dl=0

Download it. The Dropbox quality is quite poor, when you watch it there.

« Last Edit: October 12, 2017, 01:16:49 PM by Hannes »

Offline Dune

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Re: Prometheus
« Reply #1 on: October 12, 2017, 01:56:23 PM »
Ah, better download. Very cool animation, Hannes. I love the funny walks actually, made me smile braodly and removes the 'heaviness' of the scene. Yes, too bad about some flickering, but who cares. Great job!
In case you still haven't seen enough of my work: www.ulco-art.nl

Online Kadri

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Re: Prometheus
« Reply #2 on: October 12, 2017, 06:42:08 PM »

Sweet :D

Offline Ariel DK

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Re: Prometheus
« Reply #3 on: October 12, 2017, 07:41:35 PM »
your texturization skills always make me follow your works, bravo!
Hmmm, what version of Terragen use god?

Offline Hannes

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Re: Prometheus
« Reply #4 on: October 12, 2017, 09:34:12 PM »
Thanks! There was some sort of worn texture for the pods coming with the model. I mixed it with another hull texture to get more details. I created some other textures for other parts and reduced the count for similar textures.
Btw there are more than 30 lightsources in the scene, which were a little tricky to position, but it worked in the end.
I'm planning to do a night shot to see how it looks.

Offline luvsmuzik

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Re: Prometheus
« Reply #5 on: October 12, 2017, 11:50:55 PM »
I will gladly be one of twenty (million) to view this. Totally awesome!

Offline Oshyan

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Re: Prometheus
« Reply #6 on: October 12, 2017, 11:57:34 PM »
Quite a good quality result actually! I love the shadows from the ship in the atmosphere.

- Oshyan

Offline KlausK

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Re: Prometheus
« Reply #7 on: October 13, 2017, 01:07:09 AM »
dropbox is not responding atm. I`ll have to try tomorrow.
Cheers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 780 / Win7 Ultimate

Offline masonspappy

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Re: Prometheus
« Reply #8 on: October 13, 2017, 01:17:40 AM »
Hannes that is quite impressive!

Offline Hannes

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Re: Prometheus
« Reply #9 on: October 13, 2017, 01:42:55 AM »
Thanks to you and the other twenty millions!  ;D ;D ;D
I used a localised cloud with low density and no density shader for the shadows.

Offline J_Con

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Re: Prometheus
« Reply #10 on: October 13, 2017, 02:23:16 AM »
Nice work...and a lot of it. I noticed the lights on the first pass and thought ,jese a lot of work. well done

Offline Danny

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Re: Prometheus
« Reply #11 on: October 13, 2017, 12:37:47 PM »
Nice work hannes

Offline otakar

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Re: Prometheus
« Reply #12 on: October 16, 2017, 05:01:27 PM »
Excellent! Now add some dramatic music! :)

I think there are a few reasons why this place does not get as visited as other forum sections. Not too many new threads and it's hard for people to create their own animations because of both horsepower requirements and version restrictions. It also requires additional skills/software for elements such as making your humans walk...

So I am not surprised, but always happy to see new stuff. Btw, you are right, the quality of clip once downloaded is much better.