Author Topic: Object quality  (Read 82 times)

Offline N-drju

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Object quality
« on: October 10, 2017, 06:57:23 PM »
Does population "render quality" has any tangible effect on the amount of RAM being used (or object's actual visual appeal thereof) in a project?
"I don't know what 'pokygon' is but I like it."

Offline Oshyan

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Re: Object quality
« Reply #1 on: October 10, 2017, 07:21:57 PM »
Render Quality has no effect when Ray Trace Objects is enabled, which it almost always should be since it gives faster render time *and* higher quality. The only time you don't want to ray trace objects is if you need displacement on them, and in that case it should be done on a per-object basis ("Force Displacement"). I think it would be ideal to "hide" this "quality" setting at this point as it is very seldom useful/needed.

That being said, when Ray Trace Objects is disabled or Force Displacement is enabled, then higher object render quality settings will increase render time, RAM use, *and* quality.

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